User Guide

SPELL LIST: SUMMON DEMON SPELLS
The following unique spells cannot be found in any magic guild. A
hero must learn both Nature Magic and Death Magic to automatically
gain these spells.
NAME LEVEL COST DESCRIPTION
Summon
Imps 1 5 Summons a number of
Imps based on the level of
the caster. All summoned
creatures vanish after
combat ends. Requires
Basic Nature Magic and
Basic Demonology.
Summon
Cerberi 2 8 Summons a number of
Cerberi based on the level
of the caster. All summoned
creatures vanish after
combat ends. Requires
Advanced Nature Magic
and Advanced
Demonology.
Summon
Ice Demon 3 12 Summons a number of Ice
Demons based on the level
of the caster. All
summoned creatures
vanish after combat ends.
Requires Expert Nature
Magic and Expert
Demonology to cast.
Summon
Venom Spawn 4 18 Summons a number of
Venom Spawn based on
the level of the caster. All
summoned creatures vanish
after combat ends.
Requires Master Nature
Magic and Master
Demonology.
Summon
Devils 5 24 Summons a number of
Devils based on the level
of the caster. All summoned
creatures vanish after
combat ends. Requires
Grandmaster Nature Magic
and Grandmaster
Demonology to cast.
World Reference: Summon Demon Spells 86
NAME LEVEL COST DESCRIPTION
Town Gate 3 5 Town Gate transports the
caster to the nearest town.
Berserk 4 8 Berserk forces the target to
attack the nearest creature
or hero, whether friend or
foe. It lasts until the target
attacks.
Blind 4 8 Blind causes an enemy
target within the line of
sight of the caster to
become unable to take an
action for 3 rounds. It is
dispelled if the target takes
damage.
Phantom
Image 4 8 Phantom Image creates a
duplicate of a single
creature. The strength of
the image depends on the
caster's level.
Mass Slow 4 8 Mass Slow causes all
enemy targets to move at
half speed and movement.
Hypnotise 5 12 Hypnotise brings the target
under the caster's control
for 3 turns.
Pain Mirror 5 12 Pain Mirror causes half the
damage done to a friendly
target to be done to the
attacker as well. The
reflected damage cannot
exceed the Hit Points of
the target.
Steal All
Enchantments 5 12 Steal All Enchantments
causes all beneficial
enchantments on enemy
targets to be removed and
distributed randomly
among friendly targets.
85 World Reference: Order Magic
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