User Guide
SKILL LIST: DEATH MAGIC
Basic Death
Magic Basic Death Magic gives the hero the ability to
cast Level One Death Magic spells. It is required
to learn Basic Occultism and is one of the
requirements for Advanced Necromancy.
Advanced Death
Magic Advanced Death Magic gives the hero the ability
to cast Level Two Death Magic spells. It is
required to learn Master Necromancy.
Expert Death
Magic Expert Death Magic gives the hero the ability to
cast Level Three Death Magic spells. It is required
to learn Grandmaster Necromancy.
Master Death
Magic Master Death Magic gives the hero the ability to
cast Level Four Death Magic spells.
Grandmaster
Death Magic Grandmaster Death Magic gives the hero the
ability to cast Level Five Death Magic spells.
Basic Occultism Basic Occultism gives the hero 10 Spell Points and
increases Spell Point recovery by 2 per day. It is
one of the requirements for Advanced Death Magic.
Advanced
Occultism Advanced Occultism gives the hero 20 Spell
Points and increases Spell Point recovery by 4 per
day. It is one of the requirements for Expert
Death Magic.
Expert Occultism Expert Occultism gives the hero 30 Spell Points
and increases Spell Point recovery by 6 per day. It
is one of the requirements for Master Death
Magic.
World Reference: Death Magic ✧ 104
Basic Charm A hero with Basic Charm can convert 15% of
greatly outnumbered hostile creatures to his side.
The hero can convert no more than 60 experience
points of creatures, plus 10% per level of the
hero. The cost of surrendering is 90% of normal.
Advanced Charm Advanced Charm allows the hero to convert 20%
of greatly outnumbered hostile creatures to his
side. The hero can convert no more than 120
experience points of creatures, plus 10% per level
of the hero. The cost of surrendering is 80% of
normal.
Expert Charm Expert Charm allows the hero to convert 25% of
greatly outnumbered hostile creatures to his side.
The hero can convert no more than 180
experience points of creatures, plus 10% per level
of the hero. The cost of surrendering is 75% of
normal.
Master Charm Master Charm allows the hero to convert 30% of
greatly outnumbered hostile creatures to his side.
The hero can convert no more than 240
experience points of creatures, plus 10% per level
of the hero. The cost of surrendering is 70% of
normal.
Grandmaster
Charm Grandmaster Charm allows the hero to convert
35% of greatly outnumbered hostile creatures to
his side. The hero can convert no more than 300
experience points of creatures, plus 10% per level
of the hero. The cost of surrendering is 65% of
normal.
103 ✧ World Reference: Order Magic
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