User Guide
Guildmaster
Scouting and Nobility determine the Guildmaster class. The
Guildmaster's class ability gives his melee attack the chance of
Stunning an opponent. Stunned enemies cannot take any action or
retaliate for one turn.
Heretic
Chaos Magic and Life Magic determine the Heretic class. The
Heretic's class ability allows him to ignore the effects of all Wards.
Illusionist
Order Magic and Tactics determine the Illusionist class. The
Illusionist's class ability gives him +20% to the effects of Illusion
spells.
Knight
Tactics determines the Knight class. The Knight has no class ability.
Lich
Chaos Magic and Death Magic determine the Lich class. The Lich's
class ability gives him attack a chance of temporarily Aging the
enemy. An Aged target has its Attack skill decreased by 25%, its
Defence skill decreased by 20%, and its Speed and Movement
reduced by 50%.
Lord
Nobility determines the Lord class. The Lord has no class ability.
Lord Commander
Tactics and Nobility determine the Lord Commander class. The Lord
Commander's class ability gives all friendly creatures +2 morale.
Mage
Order Magic determines the Mage class. The Mage has no class
ability.
Monk
Life Magic and Order Magic determine the Monk class. The Monk's
class ability gives him Chaos Ward (50% resistant to Chaos spells,
and his Melee and Ranged Defenses are increased by 50% against
Chaos-aligned opponents).
Necromancer
Death Magic determines the Necromancer class. The Necromancer
has no class ability.
World Reference: Advanced Class Abilities ✧ 118
Dark Lord
Death Magic and Nobility determine the Dark Lord class. The Dark
Lord's melee attack gives his target maximum negative morale.
Dark Priest
Death Magic and Life Magic determine the Dark Priest class. The
Dark Priest's class ability gives him a vampiric melee attack. For
every 2 points of damage done to an opponent, the Dark Priest heals
1 hit point.
Death Knight
Tactics determines the Death Knight class. The Death Knight has no
class ability.
Demonologist
Death Magic and Nature Magic determine the Demonologist class.
The Demonologist's class ability gives him +50 to all Demon
Summoning spells.
Druid
Nature Magic determines the Druid class. The Druid has no class
ability.
Enchanter
Order Magic and Nature Magic determine the Enchanter class. The
Enchanter's class ability gives him +20% to all Summoning and
Illusion spells.
Field Marshal
Tactics and Scouting determine the Field Marshal class. The Field
Marshal's class ability gives all friendly creatures +10% to their
Melee and Ranged Attack.
Fire Diviner
Chaos Magic and Scouting determine the Fire Diviner class. The Fire
Diviner's class ability gives him +20% to the effects of all fire-based
spells.
Fireguard
Chaos Magic and Combat determine the Fireguard class. The
Fireguard's class ability gives him Fire Resistance, making him
immune to fire-based spells. The Fireguard also takes half damage
from enemies with fire-based attacks.
General
Combat and Tactics determine the General class. The General's class
ability gives all friendly creatures +1 morale.
117 ✧ World Reference: Advanced Class Abilities
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