User Guide
To begin a network game as host, first click on CONNECT, then on HOST
GAME. Select a player profile from those stored on the HOST computer; then
you’ll see the message “Waiting For Other Players.”
Additional players join the game by clicking on CONNECT, then on JOIN
[HOST NAME]. As soon as the first additional player has logged in, the START
THE GAME command becomes available on the host computer, as well as a list
of players logged in.
NOTE — Wait until all the players you expect are listed on the HOST com-
puter before starting the game. Once the game has been started (by clicking on
START THE GAME), no additional players can log in.
• The maximum number of players is four: one host and three client play-
ers.
• If the JOIN [HOST NAME] message does not appear on the client com-
puter(s) after “Waiting for other players” appears on the host computer,
check network and communication parameters.
• If the names of client players don’t appear on the host computer after
they’ve clicked on the JOIN [HOST NAME] command on the client com-
puters, check network and communications parameters.
NETWORK GAME RULES
Once the client computer(s) have connected with the host, the game can
begin. Major elements of gameplay are controlled from the HOST computer.
These include selection of the campaign and mission to be played, as well as
selection of team members and equipment (weapons and ammo). Prior game sta-
tus (which campaigns/missions and team members, etc.) is based on the profiles
stored on the HOST computer; profiles generated in single-player games can be
used in network play, and vice versa.
While only the host computer can make mission and equipment selections,
the selection menus are displayed on all computers connected.
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PLAYING THE GAME