User Guide

Strategy For Selecting Men and Weapons
When selecting your team and determining how to equip your men, consider
your mission requirements very carefully. Try to capture as many weapons from ene-
mies as possible.
When choosing your men, consider the type of the mission they are to carry
out. Think about the necessity to salvage all the weapons from the battlefield; the
amount of equipment your unit can carry is always limited, and it’s vital to
“stretch” it whenever possible.
Before you go into action, consider carefully how to use each man during the
mission. For instance, to be effective, a sniper has to concentrate entirely on his
target, and thus needs another man to cover him during action. A machine-gun-
ner will probably not carry any side weapon, and thus also needs cover. Always
make sure that your men have sufficient ammunition; otherwise, they are of very
little use. If the fighting is to take place in interiors, make sure each man is issued
at least two (delayed-action) hand grenades.
ACTION!
• Soldier’s Movements
• Controlling the Views
• The game offers several viewing options.
• 1st Person View
This view, in effect, “makes you the soldier
you are controlling,” and allows you to “see
through his eyes.” If you are holding a
weapon in your hands, you will see that
weapon’s “sight picture.” Moving the mouse
changes both your direction of view (and the aim of your weapon) and your
direction of movement. This is an ideal view for both general movement and for
shooting. The - and = keys cycle through the 1st person and external views.
VIEW 1
External Views
In this case, you see your character from
the rear and can follow his actions. You can
move your viewpoint in and out (- and = keys)
as well as up and down (successive presses of
the \ key). This view works well when your
soldier is crawling or moving through obsta-
cles. You can shoot while using this view,
either with or without the external sight.
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STRATEGY