User Guide

Fig. 29
Firing
Weapon Effectiveness
Weapons and their uses are listed according to their usefulness in a given
area (i.e. the submachine gun is best for combat in interiors, etc.)
The Submachine Gun or Automatic Rifle
A submachine gun or automatic rifle is a very affective weapon for urban
combat, because the fighting is usually at very short range. It is advisable to equip
at least three members of the team with submachine guns for street combat (even
specialists, such as the sniper). Soldiers equipped with these weapons can then
provide covering fire.
The Machine-Gunner
The machine gun is suitable for use in long streets as heavy fire support, but
proves a bit clumsy for fighting in small lanes. It’s generally recommended for sup-
port fire only. The long period of time required for setting it up is its only disad-
vantage
Sniping
Sniping is ideal for assaults, traps and ambushes in town combat. A good
sniper is also a priceless asset in eliminating enemy snipers. The sniper in your
team must be the man with the highest SHOOTING level. Try to control him per-
sonally and select the most important targets.
The Rifleman
The rifle is not very useful for short-range combat. Low rate-of-fire and the
small magazine put the rifle at a disadvantage against a submachine gun.
The Pistol
The pistol is suitable only as a reserve weapon when the ammunition is get-
ting low. Its only advantages are its small size and light weight.
Attacking as a Team - Common Situations
Moving Past Narrow Side Streets
Enemy soldiers may be hiding in narrow side streets leading to main
avenues, so it’s very important to be careful when moving past such a street junc-
tion. Figure 29 indicates how to make a survey of such a street. One team mem-
ber covers the entry into the lane while the second one quickly side steps to the
middle of the lane, firing bursts or throwing hand grenades. Then move to the
other side of the lane. Never stop or retreat to your original starting point. Any
hanging around might cost you a team member. Side stepping past the lane may
be substituted with sideways rolls or somersaults.
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COMBAT