User Guide
Figure 37 shows how to reconnoiter in corridors with a T-junction. Quickly
side-step into the corridor, fire a burst from your submachine gun or toss in a
hand grenade, then retreat to the opposite side of the passage. Quickly reload
your weapon and look into the passage again. Instead of sidestepping, you can
do a somersault.
Figure 38 shows how to negotiate a junction between two passages. Start the
maneuver with a quick sidestep into the passage, or better - only a look in, fire a
burst from your submachine gun or throw a hand grenade and retreat. Turn
around to the other side. Quickly reload your weapon, wait a moment, and then
look again into the passage. Instead of a sidestep, you can use a somersault.
Moving Past Narrow Side Streets
If there are enemies in the street similar to the one shown in Fig. 38, advanc-
ing your team could be hazardous. Proceed as follows: first, place one of your
team in a position from which he can see into the alley from the side; then, with
another soldier, sidestep and fire a burst from a submachine gun or throw a hand
grenade. Continue to the other side. Don’t stop to return! See Figure 39.
Entering and Exiting Rooms
There can be various surprises lurking in rooms. When entering a room,
apply the method as described previously in Moving Past Narrow Side Streets.
After the explosion of the hand grenade, one soldier runs into the room and
sprays it with a burst from a submachine gun, as shown in Fig. 40. Then quickly
step aside to make way for the next member of the team. The size of the room
and number of enemies present determine the number of your men running into
the room.
If possible, exit rooms into passages that you have already cleared. If you
have to enter passages that have not been searched yet, throw a hand grenade
first. It will also serve you well to study the plan of the building and try to find
alternative ways.
53
COMBAT
Fig. 39
Fig. 40