User Guide

0
1
Game Mode Basic rules Rules of Engagement
Death match
+ +
Domination
+ +
battle royal
+ +
Custom
+ +
7. Multiplayer
7.2.3 Initial Army, Unit Purchase
The player begins the game with the units accompanying his selected commander. The
player also begins with some spending money so he can complement this starting force
with further elements. Calling in units works just like in single player – the hero can call in
light units within his command range but needs an LZ to deploy heavy vehicles.
7.2.4 The Commander
If the hero dies, he can be revived for funding at any flag the player controls. He will be
deployed by helicopter as usual.
7.2.5 Flags
There are neutral flags in all combat zones (maps). Once one is captured, it’ll begin
generating funding for the team or player controlling it. A flag generates a set amount of funding
($1- $8 sec). In the case of team games, the money is divided equally among players.
To capture a flag, a unit must be within 10 meters of it. The flag (neutral or enemy) will be
lowered, then changed to the player’s flag and begin to be hoisted. Lowering and hoisting
takes some time. The flag will begin generating money while it’s being hoisted. There can
be no enemy units in the flag’s range during capture defenders have be chased away
or defeated beforehand. The flag has its own sighting range, so players will be alerted to
enemy presence on the minimap.
If a player is annihilated, any flags he controlled revert to neutral. All flags contain a set
amount of money ($10,000) once depleted, they will vanish from the map. Flags are
always displayed on the minimap, either as neutral or the team’s color. Flags in enemy
hands will be displayed as neutral until an allied unit comes within visual range.
Flags under capture are displayed with flashing icons on the minimap. If a player’s own flag
is under capture, the player will receive the following warnings:
GEnemy is trying to capture a flag
GFlag lost to the enemy
GFlag captured (by own team)
7.2.6 Population Limit
The player can have 60 soldiers, either on foot or in vehicles.
7.1 Game Modes
All games are built using the default basic rules, which can be complemented by Rules of
Engagement (RoE). The game contains three fixed modes and one user-defined custom
mode, which you can customize with RoE as you wish. To create a new game mode, select
User mode, select the RoE to apply, then save it under its own name.
7.2 Factions
7.2.2 Select Task Force Commander
The player must choose one out of three available commanders (Heroes) before commencing
the game. Commanders start with a ”bodyguard” of appropriate troops and will have a
decisive effect on opening moves and the overall strategy of the battle.
7.2.1 JTF
The JTF specializes
in mobile warfare and
modern equipment, using
a small strike force to
achieve their objectives.
7.2.1.1 TRA
The TRA uses mass attacks
with previous generation
military hardware, relying
more on numbers to
overwhelm their enemy.
7.2.1.2 Al Matar
The Al Matar terrorist
network uses subterfuge
and underhand tactics to win,
since their technology doesn’t
stand up to the arsenals of
conventional warfare.
GHeroes:
• Major O´Connell
• Captain Pickett
• Lieutenant Stone
GHeroes:
• Akil Farrah
• Muhammad Jamal
• Brett Courtland
GHeroes:
• Major Hussein
• Captian Aziz
• Captain Hamad