User Guide

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7.2.7 Shared Control
In the options menu, the player can give shared control of his units to any other player.
This is only possible within the same team, of course. The player gains full control of the
shared units and can even use their hero to purchase units – in which case, funding will
be deducted from the player that owns the commander.
7.3 Domination Game
Flags will generate points as well as funding when captured. The player who gathers a set
amount of points first will win the game. Flags do not deplete in domination games, but
generate funding and points until the game ends.
7.4 CTF
The player who controls all the flags will win the game.
7.5 RULES of ENGAGEMENT (RoE)
7.5.1 Bounty Hunt
Players get 20% of all killed enemy units value as bonus funding.
7.5.2 Sponsorship
All players receive a set amount of funding at predefined time intervals. The amount and
time interval can be specified individually.
GTime interval: 3 -12 minutes
GDefault: 3 minutes
GFunding amount: 100 /1000 dollars
GDefault: 400 dollars
7.5.3 Reinforcements
You can ban specific unit types or allow/disallow game options in the game. When an
option is turned OFF, that option will not be available in the game.
7.5.3.1 FRSV
Default: ON
7.5.3.2 Helidrop
Default: ON
7.5.3.3 LZ
Default: ON
7.5.3.4 Air support
Default: ON
7.5.3.5 Off map support
Default: ON
7.5.4 Random Containers
Armament and supply containers will be dropped randomly to random locations on the
map at set time intervals.
GTime interval: 1 – 12 minutes
GDefault: 3 minutes
7.5.5 Armageddon
All vehicles explode after a set time limit. Only infantry units remain, and no vehicles can
be bought. This option turns off the fog of war and destroys all flags as well.
GTime limit: 1 – 60 minutes
GDefault: 5 minutes
7.5.6 Sudden Death
All game units will have their health reduced by 90% after a set amount of time. This
option turns off the fog of war and destroys all flags as well.
GTime limit: 1 – 60 minutes
GDefault: 10 minutes
7.5.7 Danger Zone
Map sectors will begin to vanish at set time intervals, starting at the edge of the map. The
map sector will flash on the minimap before disappearing. Any units still on that map sector
will be destroyed when it vanishes.
GTime limit: 10 – 120 sec
GDefault: 30 sec
7.5.8 Vietnam
Heroes can only deploy units standing close to any flags controlled by the player / team.
7.5.9 Clairvoyance
As soon as all flags are captured or decayed, the fog of war is lifted, revealing all units. No
one can hide.
7.5.10 Countdown
The game ends after a set amount of time. Flags will generate funding when captured.
Any player who gathers most funding within the set time limit will win the game.
GTime limit: 3 – 60 minutes
GDefault: 15 minutes
7.5.11 Permanent Flags
This RoE modifies the standard rules, and flags will never decay.
7.5.12 Strategic Victory
The first player to capture all the flags on the map wins the game.