User Guide

Touring the Maze
The Maze window displays a 3-D view of the Maze passageways directly in front of
you. You will also see the party status window, which will tell you how your
characters are doing. At the top of the screen, a window will remind you of the most
used options.
When you are in the Maze, you can move around by pressing:
[W] to move one step forward.
[A] to turn 90 degrees left.
[D] to turn 90 degrees right.
[X] to turn 180 degrees about.
[K] to kick down a door.
These keys, with the exception of "K", form a convenient diamond shape on the
keyboard. If your keyboard has cursor keys, they can be used as well. You can also
press [F] for F)orward, [L] for turn L)eft and [R] for turn R)ight.
In addition to moving, you can also press:
[C] to go to C)amp.
[O] to toggle some of the information windows O)n and O)ff, in case you like a
less cluttered view of the Maze.
[S] to update the party S)tatus window and make it visible if it has been toggled
off. This is especially useful if someone is poisoned.
[T] to adjust the message delay T)ime. This is the amount of time that a message
is displayed before Wizardry continues. You can enter a number from 1 to 99.
Each unit represents about 1/10th of a second of delay. The standard delay is 20.
[I] to I)nspect allows for three specific types of searches to be performed by the
entire party: S)ecret Doors, H)idden Items or D)ead Bodies.
H)idden Items
When you select this option, everyone begins searching the square the party occupies
only. The chances of someone finding something hidden is dependent upon class,
race, level and abilities. This option is extremely important, as nothing may be
particularly obvious about the fact that there is a Magic Staff buried a foot beneath the
ground upon which you stand. Only a thorough investigation of the ground could
possibly reveal that something was buried there. Hence, anywhere it seems likely, or
you have a hunch, have everyone search for hidden items. Who knows? You may
actually find something from time to time!
Sometimes there won't be a clue presented as to the whereabouts of certain items, or
even that a particular item exists. It will be up to you, the great one in charge of
things, to play your hunches whenever there is even the slightest possibility that
something may be concealed nearby.
106
Heart of the Maelstrom