User Guide

S)ecret Doors
When you search for a secret door, you have the option of doing a manual search,
everyone is looking for a door on the section of the wall you are facing. Character
class, level, and race play an important part in determining the ability of that character
to find a secret door. You may also let someone cast the Mage Spell, Calific. This
spell will always reveal a secret door, if one is present. Obviously, secret doors are
invisible unless you find them, and what's more, if you don't see them, then you can't
go through them!
It is possible for One-way doors to exist as well; that is a door on one side of a wall,
but not on the other. If you continually fail to find a Secret Door where you suspect
one is, then there may be no way to activate the secret door from that side of the wall.
If you want to be sure no secret door exists, cast Calific. Again, it will always reveal
the door if one is there.
D)ead Bodies
Inspect the current area of the Maze for other adventurers. If a party of adventurers
gets left in the Maze or killed, Wizardry remembers where they are. Of course,
monsters may drag them off into other areas, but usually they get tired from lugging
their prey before they get too far. If you start another expedition, go down to where
they are, and inspect the area. If you find the soul you're looking for, add him or her
to the party. If you can't find them, the Priest spell Kandi may come in handy.
In order to find them, you must be close enough to them so that you could walk to
where they are without going through a door. Additionally, there must be room in
your party to hold the new members. Then press [I] to I)nspect the area, and [D] for
D)ead Bodies.
Since it is possible to leave a party alive and well in the Dungeon, you may take
another party into the Dungeon and have them Inspect for Dead Bodies where you left
the previous party. The previous party will then be presented before you. Should
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Heart of the Maelstrom