User Guide
more than ten characters be in the same area, Inspecting for Dead Bodies will only
show you the first ten. You will have to pick up some of them before the others will
be shown.
P)icking Locks
Select [P] to pick a locked door. While anyone may attempt to pick the lock, generally
speaking, only a Thief or Ninja has a reliable chance of successfully doing so,
dependent upon the character's level and abilities. Additionally, the Mage spell Desto
may provide some assistance with locked doors. See the section on Mage Spells at the
back of this manual.
Failure to pick a lock means that you will have to try again. But wait a while before
you do. There may be a troop of monsters on the other side blocking your way! Just
take a stroll, have a few good fights, and then come back and try again. This does not
apply to Desto, which may be cast as often as necessary until either the door unlocks,
or you determine that the lock is too difficult for you to unlock at this time.
Some doors are magically locked, and can only be opened with a special item. If this
is the case, all attempts to Pick the lock (or cast Desto) will fail.
U)sing an item
Press [U] to use an item in the Maze. You will then be asked which character wishes
to use an item. Lastly, a menu will display the items the character has and ask you
which item to use for whatever purpose is intended. If the item has a magic spell then
the spell will be cast. If the item has a specific purpose, such as a key, then using it on
a locked door will tend to unlock the door.
If the item you wish to use is not identified (unknown), then you can't possibly know
how to use it properly. If you select to use such an item, you will be told that you are
trying to use an unknown item, and it will not be used. However, if an item casts a
magic spell, such as an unknown potion, you will be allowed to use it.
Q)uick-Save Party/Q)uitting the Game
Press [Q] to Quick-Save your party or to Quit the current expedition. Quick-Save
automatically saves your party at their current position and status with all spells cast
intact, and leaves your party in the maze to continue on in their expedition. For
example, if the power on your computer should suddenly fail, your characters would
be intact at the point where you last Quick-Saved them. To Quick-Save your party,
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Heart of the Maelstrom