User Guide
simply press [N] for "No" when Wizardry asks if you want to "Quit This Expedition."
Again, your party will be Quick-Saved automatically.
It is recommended that you Quick-Save your party often, otherwise if the computer
were "accidently" turned off, you would lose all experience and items you had gained
on the current expedition!
If you answer "Quit This Expendition?" with [Y] for "Yes," your party will remain in
the maze, and you will be returned to the Castle. Wizardry will remember where you
quit, and you will be able to use the "Restart an Out Party" option in the Utilities to
pick up where you left off. You could also take another party down to find the first
party.
Graffiti
As you travel through the Maze, you will occasionally find unusual markings. These
may represent stairs upwards and downwards, special passageways you might want to
explore, messages scrawled on the walls and dark areas into which you cannot see.
Note these markings well! For they may assist you later on (or presently) in your
voyage.
Swimming Pool Blues
As you explore the Dungeon, you will come upon magical pools that allow you to go
diving at different depths. Your characters will learn the fine art of swimming
gradually. Inexperienced swimmers have an excellent chance of drowning; do not
throw a first level character to the bottom of a pool. Learn the pools well, because
they contain many magical benefits that the party may have need for from time to
time. Of course, there is always an element of risk.
All pools are different. Some will have effects that others do not. Whether the effects
are good or bad is often merely a matter of luck....the first time you dive. As a final
clue, a lot of the items you may find in pools are not of the floating type.
109
Heart of the Maelstrom