User Guide
Warnings
From time to time you may hear some strange noises while waltzing through the
Dungeon (they will flash up on your screen), and that means you are probably being
followed by something... Of course, it might be ahead of you too! It's so hard to tell
in them durned Dungeons.
Mapping
Each time you enter the Maze, you will be told that you are at the foot of the staircase
which links the Castle with the first (topmost) Maze level. If you go up these stairs,
you'll be back in the Castle. When you enter the Maze from the Castle, your party
will be at zero east and zero north, facing north.
You may ask, who cares? Well, in order to survive in the Maze, you must know with
reasonable certainty where you are and how you got there. The only way to know
these things is to make accurate maps and refine them every chance you get!
Mapping is, indeed, one of the most important skills that successful Wizardry players
possess. Without good maps, you will get hopelessly lost and eventually your
characters will die!
Mapping is not all that difficult, but it does take a little patience and practice. Use
graph paper to chart your progress in the Maze. Be wary of nasty tricks designed to
mislead you. And don't expect the map to conform to any preconceived ideas you have
about mazes in computer games.
The fundamental way to map is to stand on a square, look north, map what you see;
then turn east (don't move off that square!), and map what you see. Do the same for
the south and west directions also. Then and only then, take a step in one of the four
directions and repeat the mapping procedure. If you see a door, a dark area or stairs,
be careful when going through, up or down them. You may not be able to get back!
When entering such areas, check to see if you can return to your previous location.
Mapping Aids
There are several things that will aid your travels. First, and foremost, is the use of a
light spell. Milwa and its more powerful cousin, Lomilwa, perform an important
service for you. They extend your vision several squares ahead, which is a great aid in
mapping and anticipating problems. You may also purchase lanterns and torches from
Boltac, serving the same purpose. Scrolls for these spells are quite rare. Cultivate a
Priest, and aid this character to higher levels, so that he or she will be able to cast those
spells for the team.
No matter how diligently you map, occasionally you get turned around and have no
real idea where the party is at that moment. Help is available through your Mage. A
Mage may cast a Dumapic spell. This spell gives your party's location relative to the
Castle stairs, and the direction your party is currently facing. So, no matter how
confusing the Maze seems to get at times, a quick Dumapic spell will help you get
your bearings.
110
Heart of the Maelstrom