User Guide
Experience
Experience is a measure of the character's mettle and abilities, as tested in the real
world. Where the abilities and characteristics describe the character's potential,
perhaps the best way to measure the ability of a character to help the party is by the
number of experience points he has earned.
A character can gain experience points only through the test of steel, in real combat
with a mortal enemy. After each combat, all surviving members of the party will
receive an award of experience points; the amount they get depends on the difficulty
of the combat.
Since the experience award is divided amongst the survivors of the batte, if you
manage to defeat a formidable group of monsters with only a few adventurers,
they will each get considerably more experience points.
As the character gains experience points, certain thresholds will be passed, depending
upon his or her class. When the number of experience points are obtained, your
character is said to have made the next level. When a character makes a level, his
statistics and characteristics change, usually for the better.
Class
A character's class is a sort of job description. It describes what the character has
trained himself to be. A character always belongs to one class, and under certain
circumstatnces can change his class. Characters start their careers in one of the basic
classes, and usually choose an elite profession when they become more powerful.
Each class has special requirements as to minimum abilities, alignment and allowed
possessions of its members. A complete list of the entrance requirements for each of
the classes can be found on page 22.
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Proving Grounds of the Mad Overlord