User Guide

Magic
The acquisition and careful use of magic spells and items is of the greatest importance
to the successful adventurer. In many situations, the right spell can mean the
difference between life and death.
Magic items range from potions and scrolls with limited effects to artifacts mentioned in
strategic arms limitation treaties. Some can actually be purchased in the Trading Post as
readily as your grocer sells you a can of cheese dip. But most of the really important
ones are found only after many hair-raising adventures in the depths of the Maze.
Magic items may do one or more of the following:
* Cast a spell or have magical abilities you may invoke.
* Alter Armor Class.
* Change fighting ability.
* Protect against certain monsters or be helpful in killing them.
* Be usable only by certain character classes.
* Increase the character's resistance to magic spells.
When magical items are first discovered in the Maze, their true nature is not known.
Only Bishops and Boltac's Trading Post can identify them. Even so, some items may
have hidden qualities that you'll have to discover for yourself.
Spells
There are a total of sixty-three spells divided into Mage and Priest categories. Each
category is divided into seven levels, with the most potent spells at the higher levels.
Following is a complete description of all the spells you can cast. For each spell, we've
given you the name, a rough translation, the power level, where it can be cast, what it
will affect and a brief description of its affects.
In some of the spell descriptions, you
will see a range of damage that the
spell inflicts when it is cast, or a
statement that the spell affects all the
monsters in a group. However, there
are three ways in which an individual
monster can avoid some or all of the
spells effects. All monsters (and players)
have a chance of dodging some or all of
the effects of a spell. If the spell is a
damage spell, then the damage might
be cut in half or quartered; if an "all-or-
nothing" spell, the spell might have no
effect at all! Monsters may be naturally
resistant to a particular type of spell. For example, throwing balls of fire (Mahalito, for
example) at Fire Giants is not likely to impress them. They'll probably laugh at you! A
few monsters have the ability to occasionally avoid the effects of a spell completely.
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Heart of the Maelstrom