User Guide

The four basic classes are:
Fighter: The basic man-at-arms. Fighters have high hit points, can use any armor
and weapon, and relish their role as shock-troops. They may be of any alignment.
Mage: The sorcerer. Mages have poor hit points, can use only daggers and staffs
as weapons, and can wear no armor except for robes! They can cast mage spells,
and may be of any alignment.
Priest: The holy one. Priests have fairly high hit points, and, although they
cannot wear helmets, they use almost any armor or shield. Priests do not fare as
well in combat as fighters, and must use specially consecrated weapons, such as
maces and flails. Priests have unusual abilities, however; in addition to casting
priest spells, they can dispell the undead (skeletons and zombies, for example).
Priest may not be of neutral alignment.
Thief: The trickster. Thieves have average hit points. Their weapons are limited
to daggers or short swords; they can wear leather armor and use a shield. Thieves
are very good at circumventing the noxious treasure chest traps which often lie
between a party of adventurers and their hard-earned loot. They may not be of
good alignment.
The four elite classes are:
Bishop: A combination of priest and mage, with some advantages and
disadvantages of both. Bishops have average hit points, can wear leather armor,
and use priests' weapons. They can cast both mage and priest spells, although
they do not learn them as quickly as the other classes do. Bishops start learning
mage spells immediately, but must reach the fourth level of ability before
acquiring knowledge of priest spells. Bishops are capable of identifying magical
items, and thus they can avoid the hefty charge levied for that service in Boltac's
Trading Post. Like priests, bishops may not be neutral.
Samurai: These folk are fantastic warriors, and can use all fighter weapons and
armor. They start out life with more hit points than fighters; in the long run,
though, a fighter will have better hit points. At the fourth level of ability, samurai
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Proving Grounds of the Mad Overlord