User Guide

SPECIAL NOTES ABOUT THE SPELLS
Magic Resistance Spells
Some monsters are able to resist many of the kinds of spells that would normally
affect them; fire spells or death spells are a couple of examples. For some unknown
reason, these monsters were born (or hatched or fabricated) with this resistance
ability! However, some of your characters' spells can be of value in defeating these
no-gooders. Magic Screens (Cortu) and Fizzle Fields (Bacortu), although they do not
affect the monster directly, cannot be resisted by the monster, so it reduces its defenses.
Both Magic Screens and Fizzle Fields have a relative strength, based upon the level of
the person casting it. For example, your level 8 Mage could most likely fizzle the spell
of a level 7 Mage; however, it could hardly be expected, except by a fluke, to cause a
spell cast by a Level 25 Mage to fizzle. Luckily, the effects of these spells are
cumulative, that is, two Magic Screens are better than one.
Both Magic Screens and Fizzle Fields deteriorate with every round of combat as the
opponents' spells bash off them. Don't expect them to last forever! If you want to
keep up your defenses, you will have to replenish the fields and screens by casting the
spells again.
Also, the Anti-Magic spell Palios can help the party should it find itself the victim of a
Fizzle Field, or it can reduce magic screens erected by the monsters. Of course, it has
to be successfully cast to have an effect, and should the party find itself in a Fizzle
Field too strong to cast through, the only thing to do is wait it out and hope that the
Fighters are up to snuff.
Although Magic Screens can often prevent damage from Breath attacks as well as
magic ones, substances in the breath tend to reduce the screen very quickly. Monsters
do not use mouthwash.
Conjuring and Summoning Spells
Summoning spells are extremely powerful, in spite of their random choosing. When
the caster raises both hands high in the air and intones the magical manuscript, the
astral gates open (hopefully), and monsters arrive to help the party. Sometimes, a
brood of lowly skeletons will appear... ah, but... perhaps a monster with even greater
abilities than your party could ever hope to possess will explode through the gates to
terrorize the unlucky onlookers!
As long as the gate has not been recently opened, the summoning spells will usually
work. However, once you have summoned one group of monsters, you may not
summon another group until the first group dies or the encounter is ended.
Yet, there is still another large benefit to the summoning process! Often the monsters
that the party is fighting will attack the conjured monsters instead! In other words,
the attacks meant for your characters will be absorbed by the monsters, saving you the
pain (not to mention the healing spells)! If all of the monsters are killed off fending
for your life, don't despair; the gates will be available for summoning again.
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Heart of the Maelstrom