User Guide
slowly begin to learn mage spells. The strict code of Bushido prevents Samurai
from being of evil alignment.
Lord: A combination of fighter and priest. They have the hit points and abilities
of fighters, but at the fourth level of ability they gain the ability to cast priest
spells, and the ability to dispell. Lords must be of good alignment.
Ninja: A superhuman fighting machine. Ninjas can use any weapons or armor,
but work best without any! When fighting with their bare hands they can wreak
havoc and destruction, sometimes killing the strongest opponent with a single
blow. As long as they disdain armor, their great training gives them lower and
lower armor class as they reach higher and higher levels of ability. Ninjas earn hit
points as does a thief, and learn no spells. Finally, they must be evil.
Spells
Spells are magical formulas that allow the caster to bend the physical laws of the
universe.
There are two basic categories of spells, mage and priest. Within each category there
are 7 levels of spells, from weak level 1 spells to the powerful level 7 spells.
Each character has a spell book, which lists all spells that are able to cast. For a
character to be able to cast a particular spell, he needs to have that spell in his book,
and he needs a spell point with which to cast it. So in order to cast the third level
mage spell MAHALITO, a character must have the spell in his book, and would need
a third level mage spell point.
Characters learn new spells by making levels in classes that teach spells. If they later
change their class, they will retain the knowledge of the spells they have learned so far,
but won't learn new spells unless their new class also teaches spells.
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Proving Grounds of the Mad Overlord