User Guide

Piety (PIE): Is a character's overall devotion to a subject or a field of study, and
affects the ability to develop skills and to learn new spells. Piety also affects the
amount of spell power a character gets when he or she gains levels, and further
affects how quickly the spell power is recouped. Sometimes, in spite of a low
Intelligence, an extremely devoted and persevering character can learn subjects
just as quickly as his or her whip-smart friends.
Vitality (VIT): Is a character's life force, and affects the amount of hit points and
stamina a character achieves. Vitality also affects the ability to heal and be
resurrected, and helps to provide the character resistance to poison, paralysis and
death in general. If a character's Vitality reaches zero, he or she cannot be
resurrected.
Dexterity (DEX): The ability to dodge a missile, pop a trap on a treasure chest
and avoid a lance. Overall, it is the ability of a character to move his or her body,
hands and feet included, in response to any situation. Since Dexterity is so
important to movement, it is directly related to the character's natural armor class
(the ability to dodge a monster's hit). In combat, Dexterity affects the amount of
times a character can hit a monster within a single attack.
Speed (SPD): Is the amount of time a character needs to do any given action.
The higher the Speed, the faster the character moves or is able to accomplish a
task. In combat, this statistic determines how many times a character can attack a
monster in one round. Because Speed is also important to movement, like
Dexterity, it directly affects the character's natural armor class.
Personality (PER): Is the overall friendliness of a character, and affects the way a
character interacts with NPCs in the dungeon. Characters with high Personality
tend to be extroverted and charismatic. Low Personality characters, on the other
hand, are more introverted and shy.
Karma (KAR): Affects everything your character does and acts as a sort of ethical
meter. While its effects are somewhat mysterious, characters with high Karma
are generally happy-go-lucky individuals. Characters with low Karma tend to be
less lucky in life, and have an inclination toward lesser dealings.
Naming Your Character
You'll begin by entering the name for your character. You may name your character
anything you like. Remember however, that the character's name may not exceed
seven letters and that two characters cannot have the same name. After you have
named your character, its window will appear.
If you accidently type your character's name incorrectly, and you find yourself with a
fighter named "Booby" instead of "Bobby", you can use the "Rename PC" option to
change his name.
Selecting Race
Just as you and I are Human, your characters are of a specific race, too. Within
Wizardry, there are eleven different peoples. Each race has its own benefits and
shortcomings, and some even seem specially destined to enter certain professions.
Selecting a race for your character is a delicate process; once you pick a race for a
character, it is for life, and you may not change it later on. A character's race determines
his or her statistics, such as strength or intelligence, resistances and personality.
Ultimately, a character's race determines which professions he or she may enter.
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Bane of the Cosmic Forge