User Guide

Sometimes, even after you've met the requirements of the profession, you may
havebonus points left over. To distribute your extra bonus points, move the pointer
using the [UP] and [DOWN] arrow keys to the statistic you want to change. Add
points by pressing the [LEFT] arrow key. Subtract points by pressing the [RIGHT]
arrow key. When you're finished, press [ENTER]. You can change the statistics any
way you like, but you must use up all of the bonus points you've been given. Also,
you cannot push a statistic below its original value or above 18.
Keep in mind that it won't do you much good to have a muscle-bound Mage or a weak, but
intelligent, Fighter. Add the extra points where they're sure to make a difference.
Rolling Karma
Next, Wizardry lets you "roll" your character's karma. When you're feeling lucky, just
press [ENTER] to stop it. No matter what number you get, even if it's low, remember
that there's no such thing as a "bad" karma. In fact, within Wizardry, you'll meet
people with both high and low karmas. Since birds of a feather flock together, having
a mix of karmas in your party may prove beneficial.
Selecting a Portrait
Wizardry comes equipped with many different faces for all kinds of characters. To
view the portraits, use the [LEFT] and [RIGHT] arrow keys. When you come across
a face that's perfect for your character, press [ENTER]. If you decide to play the
plastic surgeon and wish to change the character's looks later on, just choose the
"Portrait" option again from the Character Menu. Wizardry will allow you to view
the portraits and select another more fitting picture.
Selecting Skills
Just like you, your characters have certain skills. However, when you first create your
characters, these skills are a bit on the light side. Typically, they have but a few points
in their professions' area of expertise. To help you broaden your character, skill bonus
points may be distributed among his or her skill choices.
In general, there are three categories of skills in Wizardry: Weaponry, Physical and
Academia. Within each of these categories, there are many skills, all of which are
explained in the next few pages.
Weaponry Skills
In general, Weaponry skills affect a character's ability to handle his or her weapon.
Eventually, through experience and practice, your characters may achieve up to 100
points in a skill area. As your character practices the Weaponry skills (equipping and
using a weapon in combat, blocking a blow with a shield, etc.), points will
automatically be added to the particular skill to reflect your training. Of course, it's
always a good idea to add skill points "manually" when your character gains levels.
Wand & Dagger: The talent of wielding daggers, wands and other small items
used as weapons in combat.
Sword: Any sword, including the katana, used as a weapon in combat is covered
under this skill.
Axe: This ability covers any axe, such as the battle or hand axe, used as a weapon
in combat.
Mace & Flail: The talent needed to use any mace-like item, including the flail or
hammer, as a weapon in combat.
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Bane of the Cosmic Forge