User Guide

Pole & Staff: The mastery of any pole & staff, such as a halberd, bo or staff, used
as a weapon in combat.
Throw: The demonstrated ability to be on target when any weapon is thrown.
This includes such things as shurikens or darts or potions, and weapons which are
accidentally thrown in combat (your fighter mistakenly lofts his exceptionally
expensive sword at a monster) are covered under this skill.
Sling: The ability to use any weapon which consists of a leather strap and two
cords which, when whirled and released, hurls bullets at an opponent.
Bow: The flair of handling any bow which fires arrows and is used as a weapon
in combat.
Shield: The art of using a shield effectively to block an opponent's blow while
fighting or parrying.
Hand & Feet: The talent of using one's hands and feet as lethal weapons to
strike and hopefully kill an opponent.
Physical Skills
Physical skills generally affect a character's ability to do things which require talents of
the body or voice; at best, a character can have 100 points in a Physical skill. For
instance, the skilled Ranger will keenly perceive a piece of straw that looks out of
place in a giant hay pile. The unskilled character, on the other hand, will blindly walk
down the hall, oblivious to the giant red sign that says, "Secret Door Here!" As with
Weaponry skills, your characters become more proficient in the Physical skills arena
when they practice a particular skill, and are automatically given points to reflect their
training. The "Scout" skill, however, must be "manually" raised when a character
gains a level (of course, you can add points "manually" to any other area as well).
Scout: The knack of seeing and finding things such as secret doors, hidden
entrances or buried items others seem to pass by. You must add points manually
to "Scout" to increase your character's proficiency.
Music: The art of playing musical instruments and bringing forth from them
different magical spells.
Oratory: The vocal discipline required to properly chant a magical spell.
Without good oratory, spells meant for the monsters may fizzle or backfire on the
party.
Legerdemain: The ability to pickpocket (steal) items or gold from NPCs without
their knowledge or permission.
Skulduggery: The delicate skill of inspecting and disarming traps on chests and
picking locks on doors.
Ninjutsu: The legendary art which allows characters to hide themselves from
their opponents. For the Ninja and Monk, proficiency in Ninjutsu helps to lower
their armor class rating.
Academia Skills
Academia skills affect a character's ability to learn and understand the ways of the
Wizardry world. These skills also affect the magic users' ability to learn and
understand spells. Academia skills don't develop as quickly as Physical or Weaponry
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Bane of the Cosmic Forge