User Guide
skills, but with practice, all but the magical skills will increase automatically. As with
all the skills, the highest amount a particular skill can reach is 100 points.
Alchemy, Theology, Theosophy, and Thaumaturgy - these magical study skills must be
advanced manually by adding skill points whenever a character gains a level; these are
studied skills, not practiced. Without study, the character will never learn spells
beyond the elementary.
Artifacts: The ability to effectively use and invoke magical items during combat
depends on this skill. Without a developed Artifact skill, there is a chance the
item's power will fizzle or backfire on the party.
Mythology: The ability to recognize, while in combat, the true names of
monsters.
Scribe: The ability to successfully invoke the magical power of a scroll during
combat.
Alchemy: The art of learning, practicing and exercising Alchemist spells.
Theology: A pursuit of divine interests leading to the study of Priest spells.
Theosophy: The possession of mental and spiritual insight that allows its
possessor to study Psionic spells.
Thaumaturgy: The path of study followed to Mage spells.
Kirijutsu: The deadly skill and knowledge of the body which allows its possessor
to strike a vital or critical area, hopefully killing an opponent with a single blow.
Distributing Skill Bonus Points
To distribute your character's skill bonus points, first choose the category: Weaponry,
Physical or Academia (just press [ENTER] to move between the three). Then, move
the arrow to the skill you wish to add points to, and use the [LEFT] and [RIGHT]
arrow keys to add or subtract the points. Remember, you cannot adjust the points
lower than their original amount. Additionally, once you add points to a particular
skill area and leave it, returning will not permit you to deduct the just allocated skill
points.
Choosing Magical Spells
Depending on your character's profession, you may be able to select some initial spells
for your character's spellbook. Using the arrow keys, move the highlight from realm
to realm to view the spells available to you. (There are six realms in Wizardry; each is
fully explained in the Magical Spells section of this manual.)
When you see a spell you like, press [ENTER] to select the realm. Then, highlight the
spell name, and press [ENTER] again. The spell will be permanently written into the
character's spellbook. If you are allowed to select more than one spell, just repeat the
process.
Equip Before You Explore
Before you and your party go off in search of fame, fortune and experience points,
you should equip your characters' items. Otherwise, that expensive set of plate mail
will just sit in your backpack. (See Reviewing and Equipping Your Character.)
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Bane of the Cosmic Forge