User Guide

Additional Character Statistics
Aside from the statistics and attributes you selected while creating your character, you
will see others which you may not be familiar with. Each of these attributes is
explained below.
Age: Adventure begins early for these youngsters. Its symbol, the planets moving
around the sun, represents the passage of time. Each occasion your characters
"Rest", they get a bit older (only by 8 hours, mind you). Eventually, their vitality
may lessen and they may, in general, start to show signs of their age. However,
starting young, all of your characters have a good long life ahead of them.
Rebirths: It's an unfortunate fact, but even the best of the best fall prey to a
monster's attack and die. When this happens, characters lose a point of vitality.
However, your character can be reborn by magical and other means. The
number you see next to the kneeling character's icon tells you which life he or she
is currently enjoying.
Level (LVL): As your character learns the ways of Wizardry, he or she will
become more experienced. To reflect this experience, the character earns
experience levels which in turn give the character greater powers and abilities.
Rank (RNK): As your character becomes more experienced, he or she will earn
ranks within his or her profession. The rank serves as a title of sorts, and helps to
identify the character as an outstanding member of the profession.
Experience Points (EXP): As your characters slay monsters and perform special
tasks, they are awarded experience points. As these experience points build up,
your PCs will gain experience levels (LVL).
Monster Kill Statistic (MKS): For the hack-slasher this is the all important
statistic. The number you see represents the number of monsters you have, in
one way or another, sent to the Grim Reaper.
Condition (CND): Normally, a character will be "OK", suffering from no illness
and generally healthy. However, your character may, at some point, become less
than healthy. He or she may become Afraid, Asleep, Blinded, Dead, Insane,
Irritated, Nauseous, Paralyzed, Poisoned or Stoned. For all of these maladies,
except stoning and death, resting may eventually remedy the condition, although
sometimes magical intervention is useful or required. See Combat Notes and
Modifiers: Health-Related Maladies for more information.
Gold Pieces (GP): Just as it sounds, the number you see here represents the
amount of gold the character currently holds. Gold is very important within the
Wizardry world. Among other things, gold allows you to buy goodies, and since
it's also used by monsters and NPCs, you don't have to worry about any currency
exchange problems.
Carrying Capacity (CC): All characters, because of race, strength and other
factors, have a limited amount of weight they can successfully carry without a lot
of encumbrance. If your character is carrying too much weight, he or she is
typically easier for the monsters to hit, and will likely have some trouble fighting
well (See Combat Notes and Modifiers: Encumbrance for more information.) In
general, it will take more stamina just to move around. However, Wizardry will
let you know when your character is overloaded. In the character "Review"
screen you will see Carrying Capacity's color has changed to:
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Bane of the Cosmic Forge