User Guide
Ordering Your Party
Generally, only the first three party members can suffer damage from a physical attack
by the monsters. However, some monsters may be equipped with ranged weapons
that allow them to hit further into your ranks. Other monsters can bend the laws of
the universe. They'll sneak up on your lowly Mage, cowering in the sixth position, and
squash him to bits! For instance, a Giant may step over some of your characters to get
at the weaklings in the rear (again, squashing them to bits). Additionally, a Spirit may
float through the wall behind your party determined to attack. Lastly, monsters may
cast spells on any or all members of your party.
Essentially, the strong, fighting characters should be toward the front. Spell casters and
weak or injured characters with low hit points should be toward the rear of the party.
Preparing a Party
Depending on your progress in Bane of the Cosmic Forge, you'll need to select one of the
two routes below to get your party together:
Starting a New Game with Level 1 Characters: from the Master Options menu, select
"Add Party Member". You'll see the names of your characters. Form your party, and
then select "Start New Game". You only need to use this option once - when you are
beginning Wizardry from scratch.
Resuming a Saved Game: If you already have an expedition underway, select the
"Resume Save Game" option.
Entering Bane of the Cosmic Forge . . .
The swords are readied; shields are held aloft; magic users prepare their incantations.
When you first enter Wizardry, you'll see the screen below.
Although this window looks just like the Master Options window, it is here that you
will watch monsters as they jump from your swords, view the world as you move
through it and wonder as riddles unfold. Each small window on the screen has a
significant meaning.
Adventuring
Along the top of your screen, you will see six small boxes which represent magical
spells that can be cast to enhance your characters' strengths, abilities and protections.
Although these boxes may not be active right now, they can have a majestic power
with the helping hands of the right spell caster. From left to right, you will find . . .
Enchanted Blade: Empowers swords with an extra "umph" so that it's easier to
hit the monsters and penetrate their armor.
Armorplate: Provides magical armor protection to the party by lowering
everyone's armor class.
Magic Screen: Gives the party extra resistance to magical spells by reducing the
amount of damage, the power or the effectiveness of magical spells which come
the party's way.
Direction: Gives the direction (north, south, east or west) that the party is facing
in the dungeon.
Detect Secret: Magically detects the presence of hidden items, unseen passages
and the like, and "blinks" when your party passes such mysteries.
Levitation: Lifts the party several inches off the ground and provides protection
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Bane of the Cosmic Forge