User Guide

from falling into things such as pits. Of course, Levitation will not save your
party if you wander off the top of a castle tower.
The window in the center of the screen holds all of the action. The dungeon's walls,
flowing water, unknown creatures, spells from the hands of a magician . . . you will
see it all in this window.
The windows to the right and left of the action window hold your characters' icons.
Each icon contains the character's name, portrait, profession, status, condition, hit
points, stamina and weapons selected (or a bare hand if there's nothing in that hand).
The message bar alerts you to any changes in your party's state, or a certain course of
action. For example, you may see "Resting...", "An Encounter" or requests for you to
make a choice among different options.
Along the bottom you see the Party Options Window and the Movement Window.
Touring Bane of the Cosmic Forge
Moving
The Movement Window serves as a reminder of your possible directions. There are
two methods of movement in Bane of the Cosmic Forge: Turn and Move. By pressing
the [DOWN] arrow key, you switch between the modes.
Mode of Movement -- (TURN): "Turn" allows your party to turn in the
direction of the arrow pressed or, for the [UP] arrow, advances your party one
step forward. If you turn to the right or the left, you occupy the same space, but
face in a different direction.
Mode of Movement -- (MOVE): "Move" allows your party to move over one space
or forward a space in the direction of the arrow pressed. If you press the left arrow
key, for example, your party would move one space to the left; you'd still be facing
the same direction as you were before taking the step. "Move" is very helpful when
you're searching long walls for buttons or caches (among other things).
Party Options
From the Movement Window, press [ENTER] to enter the Party Options Menu. As
you and your party stroll through the dungeon, there are several things you can and
may need to do.
Search
You walk into a room, and something just tells you there's a heap of gold buried in
that dirt floor. Maybe it was your Ranger, maybe it was your magician or perhaps it
was just intuition that told you. When you feel compelled in such a way, use this
option to check the party's immediate area: the wall you're facing, the floor you're
standing on and the dirt below.
If your characters' scouting skills are good enough, you won't need to search each and
every molecule of rock you pass. At least one character skilled in scouting could alert
you to something which appears out of the ordinary . . . a misplaced rock, stirred up
dirt in a corner, a bump on the wall . . . and save you a lot of time searching in the
process.
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Bane of the Cosmic Forge