User Guide
The Detect Secret spell can also be very helpful in your expedition. When you cast
Detect Secret, you'll see the "eye" at the top of your screen open. If the eye "blinks",
search the area immediately. Although you may not necessarily find anything, a
blinking eye definitely means something is up.
Review
Just like the "Review" option in the Character Menu, you may use this option to view
your characters or equip different items. For full information on characters in review,
see the Creating a Character section of this manual.
Spell
The ancient arts of your magicians can be called into play while strolling through
Wizardry using this option. After selecting "Spell", you will need to select a character
to cast it. Next, you'll select the spell and its power level. Lastly, you may be asked to
select the target of the spell, such as a character in need of some healing. For
complete information on spells, see the Magical Spells section of this manual.
Use
Some items, such as potions or scrolls, have a specific use. For example, you may want to
use a potion to cure a character who is poisoned. Other items, such as books, can be read
by using them. To use an item, select the "Use" option, the character who wishes to use
an item, followed by the item you wish to use. If the item you select has no particular
use, or is not useful at that time, Wizardry will tell you the item has "No Effect".
Open
You may come across a locked door in the dungeon, or perhaps a treasure chest, that
your party members would like to open. To do so, select this option. If there is a
locked door or a chest in your presence you'll see your character's attempt to
determine the trap on the chest or watch them push their thieving skills (skulduggery)
to the limit with a locked door. Should either of these situations present themselves,
refer to the Treasure Chests or Locked Doors section of this manual. There you will
find complete instructions to help you get the goodies or to get into trouble.
Order
Occasionally, you may need to adjust the marching order of your party (if your magician
is leading your party into combat or your fighters are asleep, for example). Select the
"Order" option to do so. On the left side of the screen, you will see your characters'
names. Select the leader of your party, and press [ENTER]. His or her name will
disappear from the list. Now select the second party member in rank and press
[ENTER]. Repeat the selection until all of the members are just where you want them.
Remember, monsters typically attack the first three characters in your party.
Therefore, it's best to keep the tough characters with high hit points up front.
Characters who are suffering from a malady or are generally weaker than their
fighting counterparts, such as spell casters, should go to the rear of the party.
Rest
To replenish your characters' stamina, cure their wounds, recoup some from a nasty
condition and replenish your magic users' spell power, it is necessary to rest your party.
Each occasion your characters are able to fully rest, they receive eight hours of sleep
along with all its benefits. They also age by eight hours (3 full rests = 1 day). You may
press [ENTER] at anytime during the rest to wake your characters early.
Unfortunately, this wondrous calm may be disrupted by a wandering group of
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Bane of the Cosmic Forge