User Guide
Boltac's Trading Post is the commercial center of the Castle. It is owned and operated
by a friendly dwarf named Boltac. Like all dwarves, Boltac likes gold, and will sell you
your own arms (not your "armaments," your arms!) if he can get away with it. Here
the spoils from a hundred forays find their dubious way to sale. This place has all the
equipment you need to make it your one-stop shopping center, and it is open around
the clock for your adventuring convenience.
The Temple of Cant is the first stop whenever a party brings back characters who are
dead, paralyzed, or similarly distressed. If the high priests of the Temple can do
anything to help the poor devil you've hauled in, they will tell you what tithe is
required. But since the fees expected by the clergy are rather high these days, it is
likely that afflicted person may not be able to afford the "donation", so be prepared to
help him out.
Poisoned characters are automatically cured when they return to the Castle from
the Maze. Lost characters are beyond mortal help, and are given a free burial.
The Adventurer's Inn offers several important amenities for your characters. To being
with, staying in the Inn overnight or longer can help you recuperate from rough fights
with monsters by restoring some or all of the hit points you've lost in combat. If
you've accumulated enough experience points to qualify you for a higher experience
level, checking into the Inn will let you learn of your success, and provide details
about the changes in your character statistics. Otherwise, you'll be told how many
more experience points you need to increase your level.
The changes in your character statistics may enable you to change from one
character class to another. To check, go to the Training Grounds and use the
(C)HANGE CLASS option.
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Proving Grounds of the Mad Overlord