User Guide
While in the fight mode, your character may attack the monster more than once, and
may hit the monster several times within a single attack.
Multiple Attacks
After attacking a monster with a primary weapon (the primary attack), a character
with speed or experience, and skill in weaponry, will be allowed a secondary attack. In
this case, your character would have two separate attacks in a round. Well-trained
combatants can have up to 4 attacks in a single round of combat, two primary and
two secondary. If your character has a two-handed weapon or is holding a shield, then
he or she can have, at most, two primary attacks; there's no hand left to hold a
secondary weapon. Without a secondary weapon equipped, the secondary attack is
forfeited.
Multiple Hits
Highly dexterous characters, or those that are experienced, may be able to swing more
than once during the attack. When a character gets a multiple hit, you will hear the
swing or movement of the weapon and see "Hit!" (or miss) in the message window
along with the damage caused more than once during the attack.
Parry
Parry allows your characters to take a defensive or passive role in combat. But
remember, they are still quite involved. The characters may be hit, and under certain
circumstances, they may hit back. On the other hand, they may take their chances,
and rest for a round to replenish some lost stamina.
Block: Using the shield skill to protect against attacks. To select this option, the
character must have a shield, and must be relatively proficient in shielding. A
character who blocks cannot be hit for double damage.
Dodge: Being extremely watchful of all weapons, spells and missiles and, when
the time comes, moving aside for them. While dodging, the character is harder to
hit, and cannot be struck for double damage.
Guard: Waiting for the monsters to attack, and giving them a bit of their own
medicine if they do. If a character is on guard, and a monster does attack, he or
she will jump out, regardless of the position in the party, and attack the monster
right back. "Guard" is useful for flying animals, such as bats, who can attack
anyone, or for characters who cannot normally reach the monsters.
Rest: Catching your breath. A resting character will recoup some stamina, but
his or her armor class will rise to 15 while they rest. This option is useful if there
is little danger or if the character is about to pass out anyway. If your character
passes out, it's for a while. Rest them before this happens, and they'll definitely
have enough stamina to get through the next round.
Equip
Smack dab in the middle of combat, you discover a terrible mistake. You accidently
equipped your prize warrior with a toothpick . . . and it's his primary weapon.
Obviously, you'll need to do something to better the situation. Equip a better weapon,
ready a massive missile attack. In cases such as this, select the "Equip" option. Just
like the "Equip" option in a character's review, you can change equipment, drop
equipment, Assay items or take something out of, or put something into, the Swag
Bag. You may view your character's spells, but you may not cast them (use the "Spell"
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Bane of the Cosmic Forge