User Guide

option instead). Of course, you can also use "Equip" to just review your character in
general.
Juggling all of your equipment, especially under pressure, requires extra stamina, and
leaves the character more prone to a monster attack.
Spell
You're hoping to heal a character of a pesky poison, or perhaps you're determined to
turn a ferocious giant into a pair of harmless bunny rabbit slippers. Whatever the
case, if magic is what you need, then the Spell option should be your choice. When
you select "Spell", you will see your character's complete spellbooks. Just choose the
spell, its power level and, if necessary, a target.
Remember, some spells attack only one monster within a group while others attack an
entire group or all of the monsters. Of course, you may also use this option to cast
healing spells or other spells helpful to your party. For complete information on
casting spells, and the spells available to the party, refer to the Magical Spells section of
this manual.
Use
Certain items within this world have the power to cast spells or bend the laws of
nature in other ways. You may use these items in combat against your opponents or
for the benefit of your party by selecting the "Use" option. Of course, a character
who decides to use an item should have a good level of skill as well (such as Scribe for
invoking scrolls or Artifacts for magical items). When you opt to use an item, a list of
possessions will appear. Select the item you wish to use and press [ENTER]. As
combat progresses, the item's magical power will unfold. If the item you selected has
no power, then it will have no effect.
You can't use an item during combat if it's in your Swag Bag. Choose the "Equip"
option, and take the item out of the Swag Bag first. Then, during the next round,
you'll be able to use the item.
Move
"Move" allows your characters to change their position within the party ranks.
Occasionally, characters may become hurt or fall asleep, and because of their malady,
they are unable to fight or protect themselves. Use the "Move" option to put a strong
and healthy character in front of an injured one to protect him or her. Likewise, you
may also move a strong character out of the back ranks to the front to deliver a deadly
blow.
When a character moves, he or she may move to any position. If the character
advances, all of the characters behind his or her new position will retreat one rank.
On the other hand, if a character retreats, everyone moves ahead by one slot.
Moving requires extra stamina, and leaves the character prone to monster attack.
Hide
Certain characters have the skill of concealment, Ninjutsu, down pat. These
characters may attempt to hide from monsters during combat. If characters
successfully hide, they can remain hidden or ambush the monsters. Since the
monsters weren't expecting a single thing to happen, they are easier to hit, and if hit,
they incur quite a bit of damage.
It's possible that your character can remain hidden even after he or she launches a
surprise attack, especially if they're able to kill an opponent before it screams to its
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Bane of the Cosmic Forge