User Guide

example, you will find a spell to increase a character's stamina (replenishing water to
the body), and yet another which freezes water and hurls it in a gust at your
opponents. The Magic realm, while not influencing a tangible element, such as the
Earth, relies on a divine and mystical power.
Spellbooks
The four different spell-casting types in Wizardry - Alchemist, Mage, Priest and Psionic
- learn their own selection of spells from these six realms. These four groupings are
referred to as spellbooks. Sometimes you'll find a spell in more than one spellbook.
Knock-Knock, for example, can be cast by both the Mage and the Psionic. Following
the complete spell listing, you'll find a section for each spellbook.
Spell Levels
Each realm is broken down into seven spell levels (level 1 Earth spells, the level 2 Earth
spells and so on). Your spell casters typically learn one level at a time, but may
occasionally learn a level 2 spell before learning all of level 1. In each magic users'
spellbook, you can see what the level of each spell` is.
Power Levels
Each spell has six different power levels. The higher the power level, the more
powerful the spell. For damage-oriented and healing spells, the power level will affect
the amount of damage or healing done. For other spells, such as Knock-Knock or
Direction, the power level of the spell will increase its effectiveness or duration.
Costs
For each spell your character learns, he or she will be given a certain amount of spell
points. These points, in turn, are used to cast the spells. When your magic user casts
a spell, Wizardry first checks to see if he or she has enough spell points available. If
so, Wizardry will cast the spell for you. Regardless of the spell, Wizardry will always
tell you how much each power level "Costs".
As a spell increases in power levels, it also increases in cost. For example, if a spell cost
5 points for power level 1, then it would cost 10 points for power level 2 and so on.
Affects and Effects
Some spells attack only one monster or help only one character. Others can
encompass all opponents or affect the entire party. In the list of spells which follows,
the affected person or group(s) are listed.
Sometimes monsters may dodge some or all of the effects of a spell. If the spell is a
damage spell, the damage might be cut in half or quartered. If it's an "all-or-nothing"
type spell, there may be no effect at all. Lastly, just like your characters, some
monsters are resistant to certain types of spells. For example, a monster composed of
ice likely wouldn't be hurt by an Iceball spell.
Oratory
One of the most important skills of the spell caster, Oratory is the practice of
successfully enchanting a spell. A character proficient in oratory can easily zip off a
deadly spell.
However, characters with poor oratory or bad luck may backfire or fumble a spell.
When a spell backfires, it attacks the party instead of the monsters! So, if you cast a
Magic Missile and fumble its incantation . . . b o o m. Your characters will be affected
just as if the monsters had cast it on you.
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Bane of the Cosmic Forge