User Guide

The Maze
The Maze is where the adventurers go in search of monsters to kill, loot to "borrow",
and clues to help determine the whereabouts of the evil wizard. As the characters
become more proficient, they will be able to adventure for longer periods of time, and
penetrate deeper into the Maze; eventually, they may come face to face with their
nemesis, Werdna!
The Mission
Trebor, the Mad Overload, was not always mad, merely power crazed. Several years
ago, he had obtained a fabled amulet, whose awesome powers were the subject of
many legends. As he sat in his throne room gloating over the empire this amulet
would bring him, a great incapacitating fear gripped him. When the terror had
passed, a trembling Trebor no longer held the amulet. Only one wizard could cast
such a terrible spell - his arch nemesis, the Evil Wizard Werdna. How was Trebor to
find him and get back the amulet?
The answer arrived swiftly, the very next day, when the earth groaned and the Castle
rocked from side to side. For to taunt his enemy, Werdna had used the amulet to
carve out of the ground below the Castle a ten level fortress maze. Secure in the vast
depths, surrounded by monsters most foul, Werdna, to this day, still plumbs the secrets
of the amulet to some unknown purpose.
The shock of all these events completely unhinged Trebor. He became thoroughly
paranoid and strove to protect himself with an elite guard of the best characters in
each class, while plotting on how to get the amulet back.
Trebor, though, is also well known for killing two birds with one stone (or any other
handy weapon). He quickly turned the affront of Werdna's Mazes below his Castle
into an asset, by declaring that these were the special Proving Grounds he had ordered
built! He told his subjects that these Mazes would form the perfect place to train the
bodyguards he needed (and quite possibly recover the amulet at the same time.)
Needless to say, any Adventurers who did recover the amulet will be immediately
inducted into his Elite Guard, by force if need be...
This, then, is the situation your characters are thrust into. With a little luck, they will
map the Maze, maul the monsters, make off with some of the goodies, find the
Amulet and only get killed a few times while doing it!
Using the Wizardry program
In almost all cases, when Wizardry asks you what you want to do, the program will
display a menu of options. For example:
M)AKE A SCENARIO DISK
S)TART THE GAME
To select an option, simply press it's first letter. The program places a ")" after the
first letter of each option to remind you that you type the first letter to select the
menu option.
To make the manual easier to read, we will not put the )'s in prompts. Instead, we
always CAPITALIZE any menu options we mention, and we highlight the first letter
in a special (W)AY, so that it looks like a little key. Any time you see this special
highlighting, you'll know you can press that key.
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Proving Grounds of the Mad Overlord