User Guide
Summoning Spells
Some spells allow you to summon a monster from another plane to fight for your
party. When this happens, you will see the monsters' name along with their number
above your party's information. As long as the planes have not been recently opened,
the summoning spells will usually work. However, once you have summoned one
group of monsters, you may not summon another group until the first group dies or
the encounter is ended.
Sometimes an attack originally meant for your characters will strike the summoned
group of monsters . . . saving you the pain, rest and the healing spells necessary to
recover.
Casting a Spell
There are six steps to casting a spell. As you complete each part, you'll see the cursor
blinking at you to indicate the next course of action.
1. Select the "Spell" option.
2. Select a character to cast the spell.
3. Choose the realm which contains the spell you want to cast (use the arrow
keys).
4. Select the spell.
5. Choose the power level.
6. Give the spell a target (a character, a monster group, an item, a door, etc.).
To learn more spells . . .
Your spell casters must study to learn more spells. When your spell casters gain a
level, be sure to add skill points to their area of proficiency. Some classes, such as the
Samurai, are both warriors and spell casters. Be careful not to neglect their fighting
skills in lieu of spell power.
Fire Spells
Energy Blast Cost: 2 Caster: MAG Affects: 1 Creature
A jolting spark of electric energy doing 1-7 hit points of damage per power level.
Blinding Flash Cost: 3 Caster: ALC Affects: 1 Creature plus power level
A giant flash of light that may temporarily blind opponents.
Fireball Cost: 6 Caster: MAG Affects: 3 Creatures plus power level
Blazing fireballs that burn opponents and can do 2-10 hit points of fire damage per
power level.
Fire Shield Cost: 8 Caster: MAG Affects: Party
Creates a barrier impervious to fire that protects the party from fire-type spells.
Fire Bomb Cost: 8 Caster: ALC Affects: 4 Creatures plus power level
An exploding, incendiary spell that does 3-9 points of fire damage per power level.
Lightning Cost: 8 Caster: PRI Affects: 3 Creatures plus power level
A bolt of electrical energy hurled at the opponents doing 1-10 hit points of electrical
damage per power level.
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Bane of the Cosmic Forge