User Guide
Acid Bomb Cost: 8 Caster: ALC Affects: Cloud
A giant acid cloud that surrounds creatures and causes acid damage. The creatures
affected, duration, and damage done all depend on the power level of the spell.
Armormelt Cost: 8 Caster: MAG, PSI Affects: 1 Group
Softens the armor of creatures thus raising their armor class in proportion to the
power level of the spell making it easier for your weapons to penetrate their armor.
Create Life Cost: 10 Caster: ALC Affects: Party
Summons a group of organic creatures to come and fight for the party. The power and
number of creatures summoned is relative to the power level of the spell.
Cure Stone Cost: 18 Caster: PRI, ALC Affects: 1 Character
Attempts to restore a stoned character to normal flesh and bone. Success depends on
the strength of the stone relative to the power level of the spell.
Mental Spells
Mental Attack Cost: 3 Caster: PSI Affects: 1 Creature
An invading pressure of thought swirling the creature’s brain and causing 1-7 hit points
of mental damage per power level and potential insanity.
Sleep Cost: 3 Caster: MAG, Affects: 3 Creatures plus power level
ALC, PSI
Causes creatures to fall asleep and prevents them from attacking the party members or
defending themselves from attack. Success and duration depends on the power of the
creatures relative to the power level of the spell.
Bless Cost: 4 Caster: PRI, PSI Affects: Party
Magically lowers the party’s armor class and enhances their chances to hit a creature
relative to the power level of the spell.
Charm Cost: 5 Caster: PRI, Affects: 1 Creature or NPC
ALC, PSI
Attempts to charm a creature to prevent it from attacking the party. Any creature
charmed will also be easier to hit. When cast in non-combat situations, the spell
attempts to charm an NPC so that it will regard the party in a friendly or at least
neutral manner for the duration of the encounter. The higher the power level, the
better the charm.
Cure Lesser Cnd Cost: 4 Caster: PRI, Affects: 1 Character
ALC, PSI
Attempts to cure a character of one of the lesser conditions: afraid, asleep, blindness,
nausea, and minor irritations. Success depends on the strength of the malady relative
to the strength of the spell.
Divine Trap Cost: 4 Caster: PRI, PSI Affects: Caster
Permits the inspector of a treasure chest to determine the elements of the trap with
great reliability by making the devices attached more readily apparent. The trap must,
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Bane of the Cosmic Forge