User Guide
of course, be inspected after Divine Trap is cast for the spell to be useful. Success of
the spell depends on the power and complexity of the trap relative to the spell’s power.
Detect Secret Cost: 5 Caster: MAG, PSI Affects: Caster
Opens the caster’s mind to anything that may be strange or out of place and allows
him or her to detect its presence within the party’s immediate area. The Detect Secret
eye will “blink” when the caster detects something. Duration and success of the spell
are relative to the spell’s power level.
Identify Cost: 8 Caster: PRI, PSI Affects: 1 Creature or Item
Attempts to reveal the true name of a creature or an item. Success depends on the
power of the creature or the cloak of the item relative to the power level of the spell.
Hold Monsters Cost: 6 Caster: PRI, PSI Affects: 3 Creatures plus power level
Attempts to confuse the creatures into believing they are paralyzed. Success depends
on the power of the creature relative to the power level of the spell.
Mindread Cost: 8 Caster: PSI Affects: Caster
Attempts to discern what’s on an NPC’s mind. Success depends on the intelligence of
the NPC relative to the spell’s power level.
Sane Mind Cost: 10 Caster: PRI, PSI Affects: 1 Character
Attempts to restore sanity to an insane character. Success depends on how nuts the
character is versus the spell’s strength.
Psionic Blast Cost: 8 Caster: PSI Affects: 3 Creatures plus power level
An extreme and powerful jolt of mental energy that scrambles the creatures’ brains
and causes 1-7 hit points of mental damage per power level and may cause insanity.
Illusion Cost: 10 Caster: PSI Affects: Party
Attempts to conjure an illusion of a being so real that it can attack creatures and be
attacked back! The creatures’ amount and powers depend on the spell’s power level.
Wizard’s Eye Cost: 10 Caster: MAG, PSI Affects: Caster
Allows the caster to see the surrounding area from an overhead view. The size of the
area seen depends on the power level of the spell.
#1: Just the floor.
#2: Obstructions with a 3 square radius.
#3: Full view with a 3 square radius.
#4: Floor only with a 5 square radius.
#5: Obstructions with a 5 square radius.
#6: Full view with a 5 square radius.
Death Cost: 10 Caster: PRI, PSI Affects: 1 Creature
Attempts to kill a creature outright. Success depends on the creature’s power relative
to the spell’s power.
Locate Object Cost: 8 Caster: PRI, PSI Affects: Caster
Allows the caster to magically determine the location of certain buried or hidden
items. Success depends on the item’s location relative to the caster, how well the item
in question is hidden, and the spell’s power level.
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Bane of the Cosmic Forge