User Guide
Appendices
Appendix A: Character Races
All told, there are eleven different races that your character can
choose from. Each race has its own advantages and shortcomings.
A character’s race determines his or her base statistics, such as
strength and intelligence, and affects the ability to resist sickness,
magic, or a monster’s attack. Ultimately, a character’s race
influences which professions he or she may enter. A complete
description of all Wizardry’s races follows.
Human
RESISTANCES: Although a Human has no natural
resistances, it has no particular shortcomings, either.
Humans are the race to which all others in Wizardry
are compared. Perfectly balanced in its statistics,
having no particular strengths and no decided
weakness, the human serves as a stable and
dependable creature regardless of the profession a
Human character eventually enters.
Elf
RESISTANCES: Elves, because of their high
intelligence, have a natural resistance to hypnosis and
sleep spells.
Elves are smallish creatures, with pointed ears and a
broad smile. They excel at intellectual pursuits, loving
not only what they learn but the study that comes
with it as well. Armed with these smarts, Elves make
excellent magic users. Elves are also nimble creatures,
moving their small bodies with an above-average ease
and speed.
Dwarf
RESISTANCES: The Dwarves’ robust bodies provide
poison resistance, while their heredity provide for
magic spell protection.
Coming from a long line of forest and cave-dwelling
folk, Dwarves also have a taste for any adventure.
They are small beings, but display a remarkable
amount of strength. Their hearty stance and high
vitality make them a natural for combat-related
professions. Also pious creatures, Dwarves make great
Priests.
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Bane of the Cosmic Forge