User Guide

Priest
SPELLBOOKS: Priest
SKILL SELECTION
Weaponry: Mace & Flail, Pole & Staff, Sling, Shield
Physical: Scout, Oratory
Academia: Artifacts, Mythology, Scribe, Theology
Long known for their healing powers, Priests are useful to any party hoping to live for
more than a day. Dedicated individuals, Priests give all of their attention to the study
of divine Priest spells. Their devotion allows them to learn Priest spells quicker than
any other profession. Priests have fairly high hit points, must use specially consecrated
weapons, and can wear light armor.
Thief
SPELLBOOKS: None
SKILL SELECTION
Weaponry: Wand & Dagger, Sword, Axe, Mace &
Flail, Pole & Staff, Throw, Sling, Bow, Shield
Physical: Scout, Oratory, Legerdemain, Skulduggery,
Ninjutsu
Academia: Artifacts, Mythology, Scribe
For those who just couldn’t resist a good temptation, thieving might just be the perfect
career. Thieves are very good at circumventing the noxious treasure traps which often
lie between a party and their hard-earned loot. They also have the skill to pick locked
doors, and delight in the opportunities to pick pockets. Thieves can hide in combat,
and if successfully hidden, they can launch a surprise attack… doing double damage.
Ranger
SPELLBOOKS: Alchemist
SKILL SELECTION
Weaponry: Wand & Dagger, Sword, Axe, Mace &
Flail, Pole & Staff, Throw, Sling, Bow, Shield
Physical: Scout
Academia: Artifacts, Mythology, Scribe, Alchemy
The nature-lover of Wizardry, the Ranger enjoys a talent for scouting out such things
as secret passages, trick walls, and other traps of this nature. Much like Robin Hood, a
classic of this profession, Rangers are excellent archers and have a deadly accurate aim.
Around the third level of experience, Rangers slowly begin to learn Alchemists’ spells.
They also have fairly high hit points.
180
Bane of the Cosmic Forge