User Guide
Introduction for New Players
What is Fantasy Role Playing?
Role playing is just as it sounds. You play the role of
something someone other than yourself. Just like
professional actors and actresses, you pretend to be a
character, acting and reacting to situations as he or she
would.
In fantasy role playing (FRP), you also pretend to be
another, but you can do so in a fantasy world of magic,
myth, and medieval customs. In this fantasy world, you
create characters to role play called Player Characters. Just like you, these characters
have their own individual strengths, weaknesses, personalities, and goals. You guide
them through this fantasy world watching as they encounter enchanting creatures,
mythical monsters, diabolical traps, and mesmerizing riddles. And, of course, as in any
situation, your actions in the present (and even your past) will ultimately affect your
future.
Player Characters are created with the abilities and skills necessary to deal with these
fantasy situations. For example, in Crusaders of the Dark Savant, you may create an
Alchemist who has the power to conjure spells that charm monsters. You may create
Samurai, Fighters, and Ninja with weapons sturdy enough to duel the most powerful
dragons.
You create a group, or party, of six characters in Crusaders of the Dark Savant, so that
you can achieve a delicate balance of power that one person, all alone, couldn’t
possibly develop. You’ll have spellcasters, warriors, and thieves. You’ll have specialists
in the ancient arts of thaumaturgy, alchemy, and legerdemain. And you’ll watch as
your characters grow in experience and power. More importantly, you will enjoy the
excitement of seeing the world through the eyes of an Elf, a Gnome, a Mook, or a
Faerie.
That’s fantasy role playing. It’s a story you join at the beginning with your party of
characters, write as you progress through the adventure, and, as you turn the last page,
savor at the end.
Making Friends
Take time to walk with the many creatures in Wizardry. Even if they won’t talk with
you the first time you meet, consider accepting their truce and entering negotiations.
Successful negotiations through your diplomat can bring about a heap of knowledge
to you and your party. You may learn of an item’s location or hear tales of a rumored
treasure.
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Crusaders of the Dark Savant