User Guide

Introduction for Experienced Players
Welcome Back!
More importantly, thank you for coming back. Since you last
played Bane of the Cosmic Forge, a lot has changed to make this
adventure, Crusaders of the Dark Savant. Some of the changes, like
the new graphics and the user interface, are obvious. Other new
features aren’t as apparent and are summarized below. For further information on any
feature listed here, reference its section of the manual.
Multiple Beginnings
Just how did you end Bane of the Cosmic Forge? The answer you provide to that
question will affect the whole of your adventure in Crusaders of the Dark Savant. In
total, there were three distinct endings to Bane’s story. In Dark Savant, there are three
beginnings linked to those endgames, and an additional fourth is reserved for those
who did not finish Bane or are starting newly created parties.
Changes to the Player Character
Your characters have always been a fascinating group, and now there are even more
facets that go into their making.
New Skills: Diplomacy (Academia), Swimming, Mapping, and Climbing (all
Physical Skills) are available to and needed by player characters on Lost Guardia.
Personal Skills: Firearms, Reflexions, Snake Speed, Eagle Eye, Power
Strike, and Mind Control may be learned and practiced by individual
characters. Complete information on new skills and personal skills may be
found in Appendix C: Character Skills.
Illness: Your characters may also be affected by a new illness. Remember
that unknown terrain brings about new and interesting afflictions. Complete
information on all illnesses is in the Player Character section of this manual.
Changes to Non-Player Characters
Just as your party has its goals, knowledge, and secrets, so too do the many Non-Player
Characters on Lost Guardia. When you first meet a group of NPCs, you will likely see
one or both of the new NPC options, Truce and Lore.
TRUCE: This option is the pathway to negotiations between your party’s
diplomat and the other party’s leader. Peaceful negotiations generally range
from “I wouldn’t talk to you if you paid me” to complete friendship when
the NPC will talk to you freely. Successful negotiations can also be forced
and bribed.
LORE: NPCs may offer this option to your party when they have become
somewhat familiar with you or are looking for some information. Selecting
the Lore option, the NPCs may reveal certain information to you, but you
reveal your information as well.
Since NPCs are so important in Crusaders of the Dark Savant, it is highly
recommended that you read the NPC section of this manual.
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Wizardry Gold