User Guide
Locked Doors & Treasure Chests
The first time you come across a locked door or happen upon a treasure chest, you’ll
notice something different right away. Instead of disarming traps “globally”, your thief
will individually deactivate each part of the trap. For locked doors, the thief will also
perform his surgery, methodically idling one tumbler at a time. Detailed information
can be found in this manual.
Magic Spells
Of course, all the spells you have come to know and rely on are still with you in
Crusaders of the Dark Savant. However, now you can pack a few extra points for the
new spells such as Crush and Find Person by using the extended, seventh power level.
All the spells are listed in the Magic Spells section of this manual.
The Player Character
Your player characters are the essence of fantasy role
playing. Through their eyes and actions, you will discover
corridors, creatures, and lands long since forgotten by all
but time. And you will delight in their achievements as
they uncover the secrets of Lost Guardia and advance
from novices to masters of their trade.
Base Statistics
Just as you have a certain level of strength and intelligence, so too do your player
characters. Each player character is composed of eight base statistics and eight
secondary statistics.
Base statistics generally influence the way a character acts and reacts within Wizardry.
An intelligence of 17, for example, would indicate an extremely smart character. If
that number were 3, the character may have trouble distinguishing between a door
and a fountain.
STRENGTH (STR): Affects any maneuver which requires physical
strength. Everything from hurting an opponent to forcing a door off its
hinges requires strength. Strength also affects carrying capacity and
stamina.
INTELLIGENCE (INT): Affects a character’s ability to cast and learn
spells, determine traps on treasure chests, and try any other task which
requires mental mettle. Intelligence also affects a character’s ability to learn
new spells.
PIETY (PIE): The character’s overall devotion to a subject or field of
study, and affects the ability to develop skills and to learn new spells. Piety
also affects the amount of spell power a character gets when he or she
gains experience levels, and further affects how quickly spell power is
recouped. Sometimes, in spite of a low, intelligence, an extremely devoted
and persevering character can learn subjects just as quickly as his or her
whip-smart friends.
190
Crusaders of the Dark Savant