User Guide
VITALITY (VIT): A character’s life force, it affects the amount of hit
points and stamina a character receives. Vitality also affects the ability to
heal and be resurrected, and helps to protect characters from the effects of
poison, disease, paralysis, and death. Some of these maladies in turn affect
vitality. For example, each time your character is cured of stoning or death,
he or she loses a point of vitality. When a character’s vitality reaches zero,
he or she cannot be resurrected at all.
DEXTERITY (DEX): The ability to dodge a missile, pop a trap on a
treasure chest, and avoid a lance. Overall, it is the ability to move the body,
hands, and feet in response to any situation. Since dexterity is so important
to movement, it is directly related to the character’s natural armor class (the
ability to dodge a monster’s hit). In combat, dexterity affects the amount of
times a character can hit a monster within a single attack.
SPEED (SPD): Is the length of time a character needs to perform any
given action. The higher the speed, the faster he or she moves or
accomplishes a task. In combat, speed determines how many times a
character can attack a monster in one round. Because speed is important to
movement, like dexterity, it also directly affects the character’s natural
armor class.
PERSONALITY (PER): The friendliness of a character, it affects the way
he or she interacts with NPCs. Characters with high personality tend to be
extroverted and charismatic. Low personality characters are more
introverted, laid back, and shy. A good blend of personalities will help your
party to get along with the many different creatures within Wizardry; while
some NPCs are candid and prone to shaking hands, others are more
reserved and will appreciate those with similar attitudes.
KARMA (KAR): Affects everything your character does and acts as a sort of ethical
meter. While its effects are somewhat mysterious, Karma is, in general, the belief that
what goes around comes around (or follows you around). Characters with high karma
are generally happy-go-lucky. Characters with low karma tend to be less carefree,
through no fault of their own. In fact, a blend of karmas is useful for a party. NPCs with
high karmas tend to like characters also highly inclined. Characters with low karma
tend to appreciate their low-karma kin, and might even go so far as to help them.
Secondary Statistics
Aside from a character’s base statistics, many other facets weave together to make
your character whole. Determining how far she can travel before resting or how much
damage he can endure before death, your character’s secondary attributes are directly
related to and affected by your character’s base statistics.
HIT POINTS (HP): Hit points represent the amount of damage your
character can endure before death. For example, let’s say your character
has 10 hit points when in full health. In combat, a monster bashes the
character and causes eight points of damage! You character’s hit points
would now show 2/10, the “2” reflecting the amount of damage the
character can now endure before death, and the “10” to remind you of the
character’s hit points when he or she was in full health. Hit points are
represented by the red bar in your character’s icon.
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Wizardry Gold