User Guide

STAMINA (STM): Stamina is a measurement of your characters’
endurance. They can only walk so far or fight so much before they fall flat
on their faces from exhaustion - and thats what happens if stamina reaches
zero. A fully rested character can fight harder and hit for more damage
than a tired character. When any character’s stamina becomes low, its time
for a rest. Stamina is represented by the yellow bar in your character’s icon.
EXPERIENCE POINTS (EXP): As your characters slay monsters and
perform special tasks, they become more experienced in their trade and
their art. To reflect this experience, Wizardry awards experience points. As
these experience points build up, your characters will gain experience levels
(LVL).
LEVEL (LVL): Learning the ways of Wizardry, your character becomes
more experienced. To reflect this experience, the character earns
experience levels which in turn give him or her greater powers and abilities.
RANK (RNK): As your character becomes more experienced, he or she
will earn ranks within his or her profession. The rank serves as a title of
sorts, and helps to identify the character as an outstanding member of the
profession.
MONSTER KILL STATISTIC (MKS): For the hack-slasher, this is the
all important statistic. The number you see represents the number of
monsters you have sent to the Grim Reaper.
GOLD PIECES (GP): Gold is the medium of exchange for the world of
Lost Guardia and allows you to trade with NPCs, buying or selling items,
treasure, or information.
THE CANDLE OF LIFE: The sun sets and the moon rises; your
characters grow a day older. When they first begin Wizardry, your
characters will be young and full of vigor, and the candle to the right of
your character’s portrait will burn bright and its wick will be long. However,
each occasion your characters “Rest”, they get a bit older (only by 8 hours).
Eventually, their vitality may lessen and they may, in general, start to show
signs of their age. Death will also affect a character’s candle; when a
character dies, he or she loses a point of vitality. However, since Wizardry
characters begin their adventure young, they typically have a long life ahead
of them.
Clicking on the Candle of Life also shows you three additional, secondary statistics:
AGE: Just like you, your characters age as the days pass. The number
shown represents a character’s age in “human” years.
LIFE: As a result of a monster’s blow or a clumsy walk off a castle tower,
you characters may be in need of resurrection. The number you see reflects
the life they are currently enjoying.
NEXT LVL: As characters gain experience points, they also gain levels.
This number informs you how many experience points are needed until
each character reaches his or her next level.
CARRYING CAPACITY (CC): All characters have a limited amount of
weight they can successfully carry without encumbrance. If characters carry
too much weight, they are typically easier for the monsters to hit, will have
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Crusaders of the Dark Savant