User Guide

INSANITY: An insane character is, at least for the time being, absolutely
nuts. For magical reasons, his brain has been scrambled like an egg missing
its side order of bacon. You will have no control over the character, and
may find yourself protecting other members of the party from him!
DEAD: A dead character is exactly that - dead. He or she must be
resurrected by magical means, and when death comes a knockin’, a point
of vitality is lost.
NAUSEA: A nauseated character may (ahem) choke and gag and be
helpless for the remainder of the round. Should this happen, he or she will
be an exceptionally easy target.
PARALYZED: Since the character can’t move, even to fight, he or she is
very easy to hit and can take up to double damage. There is a small
chance, however, that the hit might just be enough to jolt the character’s
system back into action.
IRRITATION: Like that scratch you can never seem to reach, your
characters will become preoccupied trying to quell an irritating itch, and
they won’t fight as well while trying to reach it.
DISEASE: At first, a diseased character will appear and act healthy (you
will see they are diseased, however). In fact, besides general fatigue, he or
she will feel just fine. However, as time passes, disease begins to ravage the
character. Paralysis may set in. He or she may become blind or
incapacitated. Their energy and their very life force (vitality) may be
drained from them. If disease is not cured quickly, the character will soon
erode to nothingness. If not cured before death, you will likely resurrect a
character who will just die again.
195
Wizardry Gold