User Guide

Munk
The Munk are a hefty race trained well in Alchemy and the Martial arts.
The Munk have diversified into two opposing factions: the “good”,
which seeks to preserve the holy legends of Lost Guardia - and those of
the “Dark Forest”, who have degenerated to little more than bands of
roughnecks. All Munk vehemently oppose the blasphemous beliefs of
the brotherhood of the Dane.
Dane
In contrast to the squatty Munk are the mystical druids known as the
Dane. They are slim, almost frail looking, yet their hands weave such
powerful spells that they are avoided by all who travel their lands. To
the Dane, the mind has always been more important that the muscle, an
endless frontier of magic and mystical insight. All Dane vehemently
oppose the blasphemous beliefs of the brotherhood of the Munk.
Gorn
Well-muscled and skilled in the arts of melee combat, the Gorn army
stands as the greatest native fighting force on Lost Guardia. The Gorn
are known to be radically loyal to their own kind, and while they mix
well with the others who live on and have come to Guardia, they are
intensely secretive about their private lives. The greatest secret of the
Gorn is the location of their hidden castle. While it is known to exist,
no Gorn will speak of it, and even the best trackers have failed to
uncover its path. Given the Gorn’s militaristic abilities, perhaps its good they didn’t.
The Gorn inhabit the forest lands separating the Munk and the Dane, and it is the
Gorn army’s might that has prevented the two from turning the planet into a
battlefield, intent on annihilating one another.
Rattkin
The Rattkin dwell throughout Lost Guardia’s forests and towns, rogues
and bandits seeking unwary travellers carrying loot. Primarily a race of
thieves, they eventually seek buyers for their plundered goods. It is
rumored that the Rattkin also dabble in forms of espionage for pay.
After all, there is no race, some say, more capable of such an act - their
lean styling, great speed, and perhaps a decided lack of ethics give them
the natural edge in this business.
Helazoid
The Helazoid are the most enigmatic of the native denizens of Lost
Guardia. The odd flying machine that lifts them from the ground and
allows them to soar through the sky with the birds is a continuous
source of speculation. While some believe it is the work of magic and
illusion, others are assured it is real, and wonder just what alliances may
have procured them such a unique steed. Being sighted only on rare
occasions, there is no knowledge about their origin or how many may
still exist. No one has ever reported finding any evidence of a Helazoid municipality.
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Wizardry Gold