User Guide

When you make changes in the statistics, class options will begin to show. Each class
has different minimum statistic requirements, and when you have added enough bonus
points to the right statistics to qualify for a class, it will appear in one of the windows.
The minimum statistic scores required to qualify for each of the classes is as follows:
Fighters need 11 strengths.
Mages need 11 I.Q.
Priests need 11 piety and may not be of neutral alignment.
Thieves need 11 agility and may not be good.
Bishops need 12 I.Q. and 12 piety and may not be neutral.
Samurai need 15 strength, 11 I.Q., 10 piety, 14 vitality, and10 agility and my not be
evil.
Lords need 15 strength, 12 I.Q., 12 piety, 15 vitality, 14 agility and 15 luck. They
must be good.
Ninjas need 17 in all their statistics, and can only be evil.
You will never get enough bonus points to create a Lord or a Ninja. Eventually
the statistics of one of your characters will rise high enough to qualify for these
classes, and you will be able to change class. This is explained later in this section.
Once you've allocated all the bonus points and qualify for a class that you want, press
the [ESC] key to signal that you are done. Then, if you like the character, press [Y] to
store him in the roster.
Before you go charging off, filling the universe with alter egos of yourself, keep in
mind several important facts:
A team can consist of up to 6 members, and any less increases the chances of
disaster. There is a word for "Lone heroes battling against incredible odds." This
word is "dead."
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Proving Grounds of the Mad Overlord