User Guide
When you select this option, the NPC and its group may begin to tell you of their
adventures and what they’ve learned along the way. they may offer you hints about an
item you are desperate to find, or perhaps they’ll give you directions to a place you’ve
never been. Of course, they might deny knowledge of anything.
Use
Sometimes you may wish to use a scroll or a certain item while conversing with an
NPC. Wizardry will ask you to select a character followed by the item he or she
wishes to use. You may use items directly out of the swag bag.
Trade
Everyone needs to make a bit of money, and NPCs are no exception. Often, you will
find them holding some sort of mini garage sale. You may buy items he or she has
collected or sell items you no longer have a need for. When you select Trade,
Wizardry will ask you to choose a character to do the bartering. You will then have
three options.
BUY: When you opt to buy, you will see a list of the NPC’s available items. Each
item along with its general characteristics and price will be shown. If you see
something you like, select it. If you have enough gold, the deal is complete. If you
are short on cash, you may use the Pool gold option to get the money you need.
Occasionally, an NPC won’t sell your character an item. For example, if the NPC
doesn’t like the character doing the dealing, he may simply refuse to part with any
of his goods. Further, NPCs won’t sell a character an item he or she can’t use.
This way you won’t waste your gold or load your characters down with useless
items. Sometimes you may be forced to steal an item you would like to buy, if the
only character who can buy the item happens to be the one the NPC can’t stand.
SELL: If you are out to make some money, selling your unwanted items is one of
the best ways to do so. When you select the Sell option, you will be asked which
item you wish to sell. Select the item, and if the PC is interested, a price will be
quoted. If it sounds good, accept the offer. Of course, you can politely decline,
too. Before you can sell an item, you must unequip it. Like your characters, each
NPC has a certain amount of gold to part with, and he or she may not be able to
afford all of the items you are offering. Additionally, some NPCs may decline to
buy your items simply because they don’t care for the character doing the dealing.
GIVE: When you are feeling generous or sorry for an NPC, you may be
compelled to give it something. On the other hand, if you are facing an NPC who
thinks your party is dungeon slime, you may be able to convince it to look at your
group favorably by giving it a few hard-earned gold pieces or a new, shiny shield.
Remember, however, an NPC will usually keep the object you give, so be careful
not to part accidentally with your Turbo-Charged-Super-Maximum-Militant-
Death Sword.
Spell
Some spells, such as Charm and Mindread, can be particularly useful when you Truce
or Talk with an NPC. During the second stage of negotiations, for example, cast a
Charm spell to up the odds. A Mindread spell helps a magic user to read what’s on an
NPC’s mind. To cast a spell, select Spell, a character to cast the spell followed by the
spell and its power level. For more information on the spells available to you, see the
“Magic Spells” section of this manual.
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Crusaders of the Dark Savant