User Guide

Pool
When you are looking to purchase an expensive item or you are attempting to bribe
an NPC, the Pool option can be used to transfer all of the party’s gold to one
character. Select Pool and designate a character to receive all the party’s gold.
Steal
Can’t afford that sword? “No problem,” snickers the character skilled in Legerdemain,
the art of the pickpocket. Select Steal and choose a character to do the pilfering. The
character will attempt to pilfer the NPC of some gold, or perhaps you might get that
sword you wanted. Of course, you may not get away with it, and the NPC will no
doubt think less of your group or possibly attack.
Fight
For whatever reason, your party decides a fight is in order, and selects the Fight
option. As with regular encounters, combat options will appear. If you kill an NPC, he
or she will be gone forever, along with any clues he or she may have given you.
Leave
Unless you defeated the NPC in combat, select Leave to end your meeting
Adventuring
The essence of Wizardry is adventuring. It’s time to
accept the challenge and venture into the unsafe, but
potentially lucrative, world of Crusaders of the Dark
Savant.
Successful adventures consist of at least eight stages:
1. Preparing a well-balanced party that becomes more experienced and powerful
as they grow.
2. Exploring the world and searching for its many secrets.
3. Defeating hostile creatures who would otherwise thwart your quest.
4. Resting your party from time to time to recoup stamina and magic power.
5. Finding various objects you will need to assist you.
6. Meeting and learning from Non-Player Characters (NPCs) of Lost Guardia.
7. Making notes about what you see and hear and using this knowledge along
with intuition and logic to help you complete your quest.
8. Staying alive!
207
Wizardry Gold