User Guide

Levers
Much like buttons, only more visible, levers generally activate something or another.
When your party finds a lever and can’t resist the temptation to touch it, click on it or
select the Search option.
Climbing Ladders & Into Pits
Leading the way to an upper floor or into the recesses of a dungeon, ladders are
typically a most welcome find. To climb up or down a ladder, click on it.
Ambling down a forests path, you see a gaping hole in the ground. It’s possible, of
course, that something or someone could be down there. Should you decide to climb
into its depth, click on the pit to climb down. Unlike climbing ladders, Climbing skill is
essential as you scale the pits sides.
Locked Doors
Locked doors are found throughout the Wizardry world. Perhaps the door leads the
way to an Alchemists chamber or even a King’s cache. Wizardry will inform you that
the door is “Locked”, but don’t be disheartened. Its possible for your characters to
open such doors. For complete information on locked doors, see the Locked Doors
section of this manual.
Treasure Chests
For gold, swords, shields, and all sorts of riches, few things compare to a treasure
chest. Of course, finding a chest is only the half of it. Creatures often place traps on
chests so their goods won’t be easily lifted. For complete information on disarming
chests, see the “Treasure Chest” section of this manual.
Abandoned Items
Your scout spots it almost immediately - a sword resting by a tree. One look at its
golden hilt and the gleam of its blade draws your party toward it. Whenever you come
across an abandoned item that you would like to have or at least check out, click on
the item and select a character to receive the item. The item may be something your
party or another has left behind. On the other hand, it could be a cursed item or a
booby trap. Abandoned items always appear in the lowest right-hand corner of your
screen.
Water
To beat the heat of a day’s adventuring, there’s nothing like wading in one of Lost
Guardia’s streams. Of course, her oceans and rivers are inviting, too. Before your party
sets your sights on a dip, however, check your character’s Swimming skill. Characters
with less than 10 skill will likely drown from fright before they’re even in over their
heads!
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Wizardry Gold