User Guide

Across the top of the main play screen, you will see six crystal balls. It takes only a
touch of magic to make them come alive, remind the party of a spell in effect or
otherwise helping them in their adventure. From left to right, each magic crystal does
the following:
ENCHANTED BLADE: Empowers swords with an extra “umph” so that it’s
easier to hit the monsters and penetrate their armor.
ARMORPLATE: Provides magical armor protection to the party by lowering
everyone’s armor class.
MAGIC SCREEN: Gives the party extra resistance to magical spells by reducing
the power or effectiveness of magical spells that come the party’s way.
DETECT SECRET: Magically detects the presence of hidden items, unseen
passages, and the like, and “blinks” when your party passes such mysteries.
DIRECTION: Gives the direction (north, south, east, west) the party is facing.
LEVITATION: Lifts the party several inches off the ground and provides
protection from falling into things such as pits (every little bit helps when you fall
on your face). It also augments a character’s climbing skill. Of course, Levitation
will not save your party if they wander off the top of a mountain.
Each time your magic user casts an adventuring spell, a crystal ball glows with its
power. There are numerous spells you can cast to achieve this effect, and all are
described in the Magic Spells section of this manual.
In the center of the Wizardry screen, you will see the action window. Absolutely
everything that happens on, in, and around Lost Guardia will happen within this
window.
Character Icons
To the left and right of the action window are your characters’ icons, complete with
all their vital statistics.
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Crusaders of the Dark Savant