User Guide
Developing a well balanced team with diverse talents is one of the major keys to
success (See the section on adventuring.)
Decide which alignment you prefer your party to have before you start generating
characters. Evil cannot play with good, but neutrals may play with either. Some
character types are only available to one alignment or the other, so select the
whole makeup of your team first to avoid disappointments, such as finally
generating a fantastic samurai, only to discover that he cannot join the rest of
your evil team!
Other Training Grounds Options
The (R)OSTER OF CHARACTERS option will display all the characters available, and
show you whether they are alive or dead, and in the castle or out on expeditions.
The (I)NSPECT A CHARACTER option lets you look at your character in detail, and
perform character specific "housekeeping" actions.
To return to the Castle, simply (L)EAVE.
Inspecting a Character in the Training Grounds
Press [I] at the main Training Grounds prompt to inspect a character. Next, select a
character by pressing a letter. Now you can (I)NSPECT, (D)ELETE, (C)HANGE
CLASS, OR (A)LTER PASSWORD.
(I)NSPECT shows the character's vital statistics, weapons, armor, spell books, and any
special goodies he has found so far in his forays into the dungeon. This display will be
covered in more detail in the section describing Gilgamesh's Tavern.
(D)ELETE allows you to retire old, world-weary adventurers, but will ask you again,
just to make sure. Retired characters pack up all their belongings, go to Club Wiz, and
are deleted forever from the game.
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Proving Grounds of the Mad Overlord